You have proficiency with this war pick if you are a dwarf. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. You get a few cantrips, including the beloved vicious mockery, as well as access to fear. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. Personality. This bola can be thrown as an action at a creature within 30 feet of you. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. We are privileged to live under nature's watch: to scorn her is to insult the world itself. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. Destructive Thunder: Chose a location within 150 ft. If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. Muckwuggle the Frog God includes the Fabulous Frog Wand. Magic Weapons (scimitars), very rare (requires attunement). Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. Wondrous item, rare (requires attunement). Sentience. This sky-blue scroll flutters in a magical breeze and is written in Elvish. The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Hello, r/DnDHomebrew!I present A Planeshifted Guide to Phyrexia for D&D 5e!. A creature attuned to these bracers can now call forth or send back a weapon as part of an attack, rather than as a bonus action. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. When you create a weapon in this way it has the Finesse trait and if it has the Heavy trait it loses it. You gain these benefits while wearing the robe: This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. Each set of Poppers are found in bags of 4d4+4. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. Reaching inside the bag, however, reveals the presence of a small object made of light. Creatures other than the creature attuned to Winter's Heart treat this area as difficult terrain. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. Or any tear or hole in a person. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. Ointment applied to the face will produce a thick full beard. This unusually small hand crossbow packs a mighty punch. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. It has hearing and darkvision out to a range of 120 feet. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. Additionally, once per long rest the wielder of this weapon can summon a Blue Guard Drake. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. Each time the weapon deals damage to a creature a spectral shard of the sword returns and the weapon gains a charge, increasing the weapons damage by 1d4. While attuned to Blackfyre you have resistance to fire and necrotic damage. This dazzling bag is made out of light and appears empty. Wondrous Item, very rare (requires attunement). A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. 10 Gold. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. This long-lost silver glaive once belonged to an elven king. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. However, this suit is actually a tame mimic. Once the process is complete the newly added poison will be replenished at midnight. Padded. Regenerative: While wielding Valor you regain 1d6 hit points every 10 minutes, assuming you have at least 1 hit point. Wondrous item, legendary (requires attunement by a druid). A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. When the wearer makes an unarmed attack against a creature or object, they can choose to expend a number of charges up to its max to deal an additional 1d6 bludgeoning damage per charge. Wondrous item, uncommon (requires attunement). This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. As an action you can transform into the aspect of the sand maiden. This wicked looking greataxe counts as a +3 Weapon. Sap Belch. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. The ointment will affect other parts of the body such as, but not limited to; the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. These clubs have the finesse property. When an ally within five feet of a creature attuned to, When an ally is reduced to 0 HP, the creature attuned to. This deck of cards can be used as a standard playing card set. Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. The Bloodwell Vial is one of many magic items in D&D 5e specifically designed to enhance a class's main abilities. Wondrous Item, rare (requires attunement). The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. The sash's weight doesnt change. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. The blade of this weapon seems to be composed of a clear unknown crystal, with the hilt seemingly wrapped in a sinewy textile of unknown origin. Regardless of its appearance, the sash cant be anything but a one-shouldered robe. When dropped in water this weapon floats to the surface, refusing to sink. The DC is equal to 8 + Strength Modifier + Proficiency modifier. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. A thrown card magically reappears on the bottom of the card case. Wondrous Items Homebrew Items Items by Source Acquisitions Incorporated Baldur's Gate: Descent into Avernus Candlekeep Mysteries Curse of Strahd Critical Role: Call of the Netherdeep Divine Contention Dungeon Master's Guide Dragonlance: Shadow of the Dragon Queen Eberron: Rising from the Last War Explorer's Guide to Wildemount As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. This quarterstaff functions as a +1 quarterstaff. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It regains 1d4+1 charges at dawn. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. A magic item's description gives the item's name, its category, its rarity, and its magical properties. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. While wielding this war pick, you can use an action to cast the Flesh to Stone spell (DC 17) from it once per long rest. The Beacon of Dawn Save DC increases to 16. This magic longcoat is adorned with raven feathers and carved jet buttons. Bound to Life. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. Wondrous Item (bracers), Artifact (requires attunement). Weapon (longsword), Artifact (requires attunement by a Paladin). Any darts drawn from the pouch during this time deal 1d6 bonus damage of the attuned type instead of rolling for a random type. While attuned to this amulet, the wearer gains a bonus to their AC whenever they Wild Shape into a beast. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. This coating last until a creature is hit with an attack by Venom. This weapon has the finesse property. The seed rapidly grows into a mature tree over the course of a week. Authority has a +2 modifier to attack and damage rolls. Creatures resistant or immune to cold damage are immune to this effect. Magic Weapon (greatsword), legendary (requires attunement). You gain these benefits while attuned to the spellbook. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. View/set parent page (used for creating breadcrumbs and structured layout). Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. This armor grants advantage on Stealth(Dexterity) checks made to hide in wooded areas and allows you to hide when lightly obscured in wooded areas. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. View wiki source for this page without editing. The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. 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