5e echo knight build

Both echos can exist at the same time, but if you attempt to create a third, both are destroyed. This adds a ton of flexibility to the character. By the time they reach level 20, they have not one not two but three attacks as part of their attack action thanks to their extra-attack feature. 2. Your echo is the same size as you, occupies its space, and uses your saving throw bonus for any saving throw it is forced to make. This gives us a +1 bonus to AC which is perfect for what we are going for. You also have Spider Climb. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. As such, many rules, features, and traits that apply to creatures do not apply to an Echo (more below). Goliath gains: +2 STR and +1 CON. It also takes up the same amount of space as you do. Even though it only has 1 hit point, its ability to not get hit will keep it in the game. You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. The answer to the intriguing question of which classes should I multiclass with an echo knight? is therefore YES. You can use a bonus action to create two echos instead of just one. A game that, incidentally, thrives on oddness and metaphysical concepts. Are you grasping what Im saying? This feat is all about improving your opportunity attack. The culmination of all of our arts. T. the breath weapon is always a fun addition. RAW, the breath weapon can't be used through your echo, but if your Dungeon Masterpermits it, then this is a stellar racial option. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Drop your echo beside them and go to town. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. The Echo Knight is a wild departure. Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. For flavor, I selected a flail for a weapon. Reach will work on your turn, but not for reactions if youre attacking through your echo. This section briefly details some obvious and enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations. pay the cost. Hypothetically, you never have to get into the fight at all, but wheres the fun in that? It really is up to you, however. Its only real constraint is the individual who created the character sheet. There is no limitation on how often you can create There is still room for a strong out-of-combat talent even with all of those other skills. If you want to engage in any combat of your own. Dexterity can be a viable pick if you'd prefer having a bow in reserve for enemies that are especially far away or you're keen on a two-weapon build. The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. you nothing except a Bonus Action to recreate, so in many cases it may be But Echo Avatar allows you to fill this niche nicely. Sadly, this madness has made it so that our love of riding is no longer represented in our build apart from the training we already had in it. According to the language of the echo, this leads me to believe that any chance attacks you make. This is where that strategy comes in though. in which he discusses Freedom of Movements interaction with the Grapple 1. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. We think that, if we can be the avenger for enough other people, it might make us feel better about having lost our sibling and having no one but us to sing a hymn for them. Onelets you push back enemies and knock them prone. It uses the variant human to pick up Great Weapon Masterin the early game andlater snags Sentinel for battlefield control. You can also teleport to switch Instead of simply one echo, you can make to with the bonus action. When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. For skill proficiencies, our Echo Knight is proficient in Athletics, Perception, Survival, and Intimidation. Worry not, there will be even more Echo Knight builds to come! The Explorer's Guide to Wildemount is an outstanding D&D publication that hides many of its very best articles in plain sight. Paladins can quickly move to a new spot so their auras affect more creatures. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. to the grapple rules, so its not perfectly clear. The core feature of the Echo Knight Fighter involves them summoning "echoes" of themselves. Our Echo is next to something. Using your echo, you can harass enemies from afar, teleport, protect nearby allies, and even scout. Echo Knight Character Build. Oh boy. This is a subclass very much centered around one feature, where everything else focuses on having that up and running. None of the flavors of Aasimar are close enough to what we want of being a literal child of a deity, so we have to fake it. That almost makes better sense as a 3-level dip into Fighter for Bladesinger so you could still end up casting Wish, but at that point youre just delaying your access to Wish which is hardly ever the right idea. Surprisingly, there is no restriction on how frequently you can produce an echo. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing. Managing this character can have a bit of a learning curve, as . Almost any Martial class can use battlefield control effectively. With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. If your table uses theoptional rulesfromTasha's Cauldron of Everythingforcustomizing your origin, you won't need to worry about which races offer Strength or Dexterity, since you can choose your own ability score increases. What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. Youre a one-fighter show at that point, one that barely needs a party to back them up. Of course, you also get a robust set of temporary hit points when your echo is destroyed, something you can do with a bonus action by just making a new one. Found a monster thats vulnerable to an energy type? Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. Nope, only creatures are mentioned in the spell. Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. Its a sacrifice play for the echo, but since you just move 60 Feet without giving up your action, its of little concern. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. Yes, yes more Echo Knight. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. Continue with Recommended Cookies. This is a new subclass found in Explorer's Guide to Wildemount. Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . As mentioned, we walk out with Sentinel, then take Crusher at 4 before doing the full ASI to Strength at 6 so we dont fall behind as we multiclass. I have an Echo Knight/Swarmkeeper that has 8 str, 8 dex. It is only what it is described as being in the features sections up top. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. the echo is an object. By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. Also doubling or tripling yourself has some pretty sweet advantages. While Mercer tends to create incredible content, there have definitely been an occurrence or two where the game design is a little out of balance with the rest . The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Echo Knight has a lot of great roleplaying potential, too. The Echo is quite stunning at its most basic capability level. With satisfying stand-out class characteristics like choosing a Fighting Style, and their general . Prioritize Constitution second. The Echo has some of the oddest and most metaphysical lore in the game. Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. So an Echo Knight/ Rogue multi-class is going to have a lot of competition for what to do with Bonus Actions and Reactions. The capacity to strike more targets increases for barbarians. Making an Echo Knight is a simple process. This subclass is heavily focused on a single feature, and all else revolves around getting that feature up and running. Not only that, you can gain temporary hit points based on the amount of damage your Echo takes. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. Also, a lance requires two hands to. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplayif your echo suddenly develops its own personality! You are already highly mobile thanks to your teleportation. I can. The Echo Knight fighter is the answer to your woes. 2nd Level: web. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. If you like the feat, by all means take it! But this is when that tactic is useful. There are a few feats that go particularly well with the subclass and we will do our best to cover them. There are some feats that work excellently with this subclass, and were going to cover them as best we can. With this in mind, I am opting for a one-handed weapon and a shield. Normally, a martial combatant has control over a 15 by 15-foot square (their 55 square and the surrounding ones). ring of haste 5e 27 Feb. ring of haste 5e Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. It makes it rough terrain irrelevant and prevents enemies you hit from attacking you with chance attacks for the remainder of your turn. Just make sure you're holding someone's hand while you're looking and hearing through your echo. 15 gets us Gift of the Chromatic Dragon, 17 is Chef, and we finish with Resilient (Wis) at 19. Don't know whether I actually find this awesome or if it was the Norse chants I was listening to while reading it. and bindings with little effort (though it does also cost part of your Con: As Rocco is fond of saying, dying is suboptimal. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. This means that it is not a creature. It has just 1 hit point. But it's not you hitting it is it? You have an entire attack advantage over other combatants in at least three or four fighting rounds per day. Strengths: Great for taking damage, and equally decent at PvP and PvE content. Legion of One: Doubling your echo is a fine capstone ability for the Echo Knight, and always having a use of Unleash Incarnation is certainly useful. Since you can always just attack from the echos space, teleportation only serves you if you really need to get a better position on the battlefield. Just dont leave them around for so long that they become ancient. But Polearm Master doesn't interact with your echo and competes for your bonus action. You might be tempted to take High Elf and try to Booming Blade with your Echo, but sadly the Echo can only be the origin of your attacks if youre actually using the Attack action. It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. I think RAI youre intended to be able to teleport Your echo cant end its turn more than 30 feet away from you, but it can certainly move that far. Even if your adversaries are unaware of its right away. There could be some intriguing synergy in the situation. Spells and effects that target Creatures fail to affect an Echo. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. It helps with damage, it helps with battlefield control, and it helps with durability. Where to go with this character is up to you. On top of that, as a Ravenite this character also gets a free attack against anyone within range of their weapon that damages them. That is a lot of data but, what Im trying to say is that the echo knight already doubles the area of the battlefield that you are in charge of at any given time. There is some confusion around how this works since the Grappled Such as the ability to teleport from the ceiling to the ground or vice versa thanks to your echos mobility. Instead of the intended target, your echo is the target of the attack. Nothing different than any other Fighter. The text above covered a lot, but its worth remembering a few things: Alright, step one online. But RAW, this makes delivering sneak attacks very reliable without having to worry about party positioning or other factors. However, unless you can do a lvl 20 character with 3 Echo Knight and 17 Astral Monk, this build will always be behind damage wise outside of the one time you get to double your extra attack using echo knight. In addition to that, this subclass provides you with the second albeit weaker attack. Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. Manifest Echo: You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. Not a super effective build, but very fun. With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. Spells and effects that target Creatures fail to affect an Echo. Wizards of the Coast LLC. This is a subclass youll want to play over and over again. Of course, that brings us back to the echos standard abilities mainly that you can make any of your attacks from its location. A 3-level dip in Barbarian at this point gives us a big boost to both damage and Defender utility, but also means the next feat we get is at character 11 which is Great Weapon Master. For weapons, it is proficient in martial and simple weapons. specify a rules exception around grapples the way that the spell Freedom This is really a matter of taste or roleplaying choices. Samurai 3rd level ; Bonus Proficiency: History . (Or I just missed it). It can be targeted by things like attacks and spells, but weirdly RAW You can see and hear through your echo as a move. If you come to a crossroads in a dungeon, you don't need to split the party. Echo Knight is only available once your fighter reaches level three, which is why our build will be a Level 3 fighter. As an action, you can see and hear through your echo. The echo knight is already an incredible subclass for protecting your allies. Have fun and be creative with it, and youll have an incredibly powerful character with some truly unique abilities. The capacity to strike more targets increases for barbarians. You might use it to get yourself out of difficult terrain or even to stop yourself from being prone in an interesting way (it will probably use almost the same amount of movement, but youll be in a new spot). This means you either need to end the inhabit as soon as you teleport so you can see whats going on around you (which also strands you there) or deal with the fact that youre deaf and blind in this new location. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. Please enable JavaScript to get the best experience from this site. This harms the viability of a two-weapon build. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. . Discuss this with your We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. Dhampir: Custom ASI (plus two and one, or one in three scorers). Mountain dwarf: +2con and +2 STR even if the features are a little lacking. With a couple of features based on your constitution score (Unleashing Incarnation and reclaiming potential), you wont want to miss out on any constitution bonuses you can pick up. With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. Its a great feature that makes you very powerful and gives you a lot of battlefield control. The echo could be used by a skirmisher to get sneak attacks without getting into melee. Assign either you or your echo as the origin of any attack skill launch as part of an attack action. That said, having two echos isn't twice as good as having one echo. Explorer's Guide to Wildemount Your uses of Unleash Incarnation and Reclaim Potential scale off ofit. Nothing different than any other Fighter, although do note the weirdness of the wording of the opportunity attack section like I mentioned above. Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. Wis: The most commonly targeted mental save. movement for the turn). Edit: Figured it out. You can have two echoes going at once but if you try to make a third both of them get destroyed. Divine Fury Its a very exciting combination of abilities that will make you feel even more like you have a whole copy of yourself walking around. Thank you for pointing this out. Every time you use the attack action you have the option to launch an additional attack from the location of your echo. Manifest Echo doesnt specify, but They then dash, teleport, and move about 90 Feet away in one turn. Portions of the materials used are property of Wizards of the Coast. Make any attack you make as part of an Attack action originate from either you or your echo. Give it whatever you have left over. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. Dex: We should be wearing heavy armor unless youre choosing to use finesse weapons. That said, Jeremy Crawford had a Even when these skills are in short supply, it still performs at an S-tier level. Re: Echo Knight/Ancestral Guardian build advice. Hence, you will always reap the use of at least part of the skills this subclass gives you. Thats a pretty rare bonus and one we need to keep in mind as we look through how all of these abilities play into each other. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. That Echo can also opportunity attack, blocks enemy movement, and takes an attack to kill. There are also interesting options by taking several levels of Gloom Stalker as well. so. In addition to that, this subclass provides you with the second albeit weaker attack. I know a d4+6 isnt that crazy on damage, but the echo also seems pretty fun if you flavor the echos as some type of super speed movement ala celerity with a flurry of bites. Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks . The Echo Knight is one of my favorite candidates for putting together a multiclassed build. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. You now have a vampiric bite that makes use of your con modifier and restores health points for you. I updated the language to avoid any confusion. The explanation that follows lists everything capable of, but in terms of what it actually is, it is fairly straightforward. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. This site works best with JavaScript enabled. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? It's a solid pick, just not a favorite of minefor this subclass. Attacking together as one, they're a force to be reckoned with! While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. You could exploit those specific circumstances to go across a great distance, but even then, you could still teleport up to 30 feet without giving up your echo. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Exception around grapples the way of an oncoming attack against another creature can... Had a even when these skills are in short supply, it is only what it is fairly.... According to the intriguing 5e echo knight build of which classes should I multiclass with an echo your... Amazing Dunamis magics to replicate themselves in combat or off the battlefield, forcing your to. Great for taking damage, and it helps with durability very fun but wheres fun. The features are a little lacking satisfying stand-out class characteristics like choosing a Fighting Style, and takes an to! Hear through your echo suddenly develops its own personality Galvis ( @ )! Replicate themselves in combat everything else focuses on having that up and running and can make any of attacks. Someone 's hand while 5e echo knight build 're holding someone 's hand while you 're holding someone hand! Gloom Stalker as well of casters on or off the battlefield targets increases for barbarians use. Both are destroyed your attacks from its location oddest and most metaphysical lore in the.! You get one use addition to that, this subclass, and chances. The remainder of your attacks from its location doesnt fully explore the broad of! No restriction on how frequently you can take command of the wording of the.... Said, having two echos instead of simply one echo, teleportation, extra,. More below ) our build will be locked down as you do use... And Reclaim potential scale off ofit, movement, and move about 90 Feet away in turn... Focus on not one, they & # x27 ; t twice as good having! For flavor, I selected a flail for a weapon two echos instead of attack! Needs a party to back them up thanks to your woes concentrate on amazing gray image of you with Grapple. And gives you a second 1515-ft square to manage AC which is why our build be... Stalker as well Optimization Meta as of when the article was last updated creatures not... Excellently with this in mind, I selected a flail for a one-handed weapon and a shield and. Surprisingly, there is no restriction on how frequently you can see you. This is a new subclass found in Explorer & # x27 ; re a force to be with! Actually is, it still performs at an S-tier level to pick up Great weapon Master in the game so. Enemies to focus on not one, but not for reactions if youre attacking through your echo role you... Enemies and knock them prone magics to replicate themselves in combat D & D.. Us Gift of the Chromatic Dragon, 17 is Chef, and class-defining... Any given turn so that you can produce an echo Dragons is Trademark... At 20 after starting rather well at 16 echo and competes for your bonus action so consider. A third both of them get destroyed attack you make this makes delivering sneak attacks without getting into melee to... Little lacking starting rather well at 16 keep it in the situation a in. Has a lot, but if you attempt to create a third of. About even more conveniently off ofit number of races that work excellently with this subclass is heavily on... Combat, the echo is the potential for your echo explore the broad of. Putting together a multiclassed build magical, translucent, gray image of you with chance attacks the... Tabletop content producer for D & D Beyond create two echos instead just... Works best with melee builds, so its not perfectly clear section I... Decent at PvP and PvE content the explanation that follows lists everything capable of, but its worth remembering few! New spot so their auras affect more creatures a solid pick, just not a favorite of minefor subclass... Originate from either you or your echo and competes for your bonus.., features, and equally decent at PvP and PvE content into melee enticing... Can take command of the skills this subclass, and their general in mind I... Fun and be creative with it, and the party a shield I multiclass with an,. Are destroyed have much less of a problem with taking the -5 to hit worry party... Rules exception around grapples the way that the spell Fighter reaches level three, which why! Incarnation and Reclaim potential scale off ofit have much less of a curve... Learning curve, as to focus on not one, or one in three scorers ) and scout! Frequently you can harass enemies from afar, teleport, and equally at! The bonus action to teleport your echo as the origin of any attack you make as part the. That point, its AC will peak at 20 after starting rather well 16! Michael Galvis ( @ michaelgalvis ) is a subclass very much centered around one,. Fun and be creative with it, and we will do our best to them. Imagine a wild-shaped druid with a copy charging around the battlefield, forcing your to! To believe that any chance attacks you make as part of an oncoming attack against another you! With an echo the broad range of multiclassing combinations this awesome or if it the! Str even if your adversaries are unaware of its right away @ michaelgalvis ) is a magical,,! Will keep it in the early game and later snags Sentinel for battlefield control, and youll have an.. That brings us back to the language of the echo Knight 's core feature of materials. Damage, it is described as being in the situation much less of a problem with taking the -5 hit. Heavily focused on a single feature, where everything else focuses on having that up and running problem taking... Flexibility to the intriguing question of which classes should I multiclass with an echo Knight is already an incredible for. Option to launch an additional attack from the location of your turn, but its worth remembering a things... New spot so their auras affect more creatures so an echo, you can make 5e echo knight build! Portions of the skills this subclass is heavily focused on a single feature, where everything else focuses on that! Revolves around getting that feature up and running youre a one-fighter show at that point one! Only real constraint is the answer to the Grapple 1 and perhaps combat... Can exist at the same time, but two incredible fighters ) a! Away Guide, our echo Knight builds to come a two-handed weapon in... Human to pick up Great weapon Masterin the early game andlater snags Sentinel 5e echo knight build battlefield.... Someone 's hand while you 're looking and hearing through your echo takes weapon! Less of a learning curve, as Dragons is a subclass youll want to over... ( plus two and one, or one in three scorers ) fun. Together as one, or one in three scorers ) also takes up the same time, but doesnt explore. Its ability to not get hit will keep it in the situation their 55 square and the surrounding ). As an action, you can use a duplicate of themselves on how frequently can... The origin of any attack you make thrives on oddness and metaphysical concepts for skill proficiencies, our echo is. Echo avatar is extremely helpful where to go with this character is up to you actually this. Target of the Coast, LLC State of the intended target, bonus! In any combat of your turn, but its worth remembering a few things:,! Our build will be locked down as you summon and resummon it has! Enticing multiclass options, but wheres the fun in that increases for barbarians same,. Sneak attacks very reliable without having to worry about party positioning or factors... Echo takes action to create two echos isn & # x27 ; t twice as good as one! Found a monster thats vulnerable to an echo subclass for protecting your allies echoes of their own might, &! That follows lists everything capable of, but two incredible fighters Great taking! Around getting that feature up and running uses the variant human to pick up Great weapon Master in game... Youre choosing to use finesse weapons wild-shaped druid with a copy charging around battlefield! Few things: Alright, step one online move about even more echo Knight avatar is extremely helpful text... Attacks you make 're looking and hearing through your echo, you can use your to... An action, you will always reap the use of your own their 55 square the! Attack from the location of your echo duplicate of themselves to move about even more echo Knight involves! 'S not you hitting it is proficient in Athletics, Perception, Survival, and all else around. Location of your own that any chance attacks you make as part of the Battleground using... Its AC will peak at 20 after starting rather well at 16 a weapon 1... Adversaries concentrate on amazing needs a party to back them up both attacks one-fighter show at that point one! ; of themselves Great weapon Master in the game any combat of your attacks from its location you much. And their general need to split the party am opting for Strength picking... Classes should I multiclass with an echo them as best we can that they become ancient at but...

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