Hatchetman 3F's are the king of the close quarters fight. An assault mech able to sport two AC/20s, one of the most powerful weapons in the game, it could punch a hole straight through most mechs. At close range, its weight allows it to deal considerable melee damage. The QuadVee requires a two man crew (gunner and pilot) to operate, sitting in the armless torso/turret of the machine. This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. One of the fights was 10 hellstar VS equal BV of Black Hawk Ku prime, both forces controlled by megamek dogbrains. ). Aside from its LRM-5 rack, the 5H is dedicated to energy weapons. The Word of Blake briefly revived LAMs after 3075 with three new designs that quickly faded into obscurity, however, after that faction's defeat. The Catapult is quite a good mech, even stock. idiots didn't want to close until I cranked the agressiveness up and herding/caution down. These new mechs are more than just pretty metal faces. Your BattleTech News Roundup For March, 2023, Your BattleTech News Roundup For February, 2023, https://www.sarna.net/wiki/index.php?title=Category:Superheavy_BattleMechs&oldid=837362. [13], Even ComStar, which preserved many original Star League 'Mechs in secret, could not prevent the wholesale disappearance of some 'Mech lines. It's an almost perfect mix of speed, firepower, heat capacity and armour. A word to the wise: Don't scrap, ever. Once you have one, itll be the centrepiece of your lance, so build the rest of your team around what you plan on doing with this Mech. Here are the best available right now, How to build the best gaming PC money can buy, Give your visuals a boost with the best graphics card in 2023. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. A pair of AC/20s form its primary weaponry, backed up by an LRM-15 rack and one Large Laser. impressive mobility, intuitive weapons load, decent armor. [17] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting systems to lock on to them. Suggested chassis: Griffin, Trebuchet, JagerMech, Awesome, Catapult, Zeus, Banshee, Cyclops,Rifleman, Archer, Marauder. These 'Mechs are generally used as scout 'Mechs and anti-personnel units instead of frontline combat duty, but some are designated combat 'Mechs with relatively heavy armament. The SE variant of the Thunderbolt 5SE was developed by the Eridani Light Horse, and sacrifices some of its weaponry to add Jump Jets. This page was last edited on 5 April 2023, at 00:10. For more information, please see our Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Oof. Or youre a soldier on the FedSun border facing the Capellans and a golden Emperor surrounded by lances of black battlemechs with screaming skull icons suddenly airdrops in. TR1 Wrath. So that is all for our guide on the Mechwarrior 5 Mech tier list. Assisting the pilot is the Diagnostic Interpretation Computer, which among other functions takes information gathered by the Sensors and other systems and presents it to the pilot in an understandable format. Suggested chassis: Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab,Warhammer. Title Catalog Year Publisher BattleDroids: 1604: 1984: FASA: BattleTech, Second Edition: Flashpoint brings its smaller sibling into play. Do Not Sell or Share My Personal Information. In an effort to upgrade the Shadow Hawk's close range damage output, the 2D model sacrifices a lot of armor. Valve Corporation. The big and possibly sole advantage of light (20-35 ton) BattleMechs is their initiative of 4, which means theyll go first in the turn order. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. King Crab, Atlas, etc.). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Pick chassis that have enough hardpoints to mount a lethal number of weapons and go big wherever you can: big racks of SRMs, PPCs, AC20s and medium or short-range lasers all work well on brawlers. However, their delicate technology is unduly susceptible to damage and the combat performance of Land-Air 'Mechs fell short of expectations by a long margin, especially considering their exorbitant production and maintenance costs. There are interesting tactical decisions to be made certainly and BattleTech packs a lot of detail into its combat encounters. For the next mech, the Catapult, another look at Sarna tells us that it is average speed for a heavy mech (64 km/h, or 4/6), has jump jets that give it pretty good mobility, and it carries 2 LRM15s and 4 Medium Lasers, as well as a good amount of heat sinks and armor. BattleMechs are controlled by pilots known as MechWarriors. One of the best mid-range C3 spotters in the game. The JVN-10F 'Fire Javelin' packs four medium lasers on a 30-ton chassis. The artificial skeleton and musculature, combined with a large gyroscope system, provides stability for the BattleMech and allows for bipedal movement. My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. Host of Arbitration, your last word in Battletech Talk. Technical information isn't everything, though. [22], Although it is technically possible to build "ultralight" 'Mechs of 15 or even 10 tons, most 'Mechs in this range are IndustrialMech designs. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. 'Mechs normally have two or four legs. The Rifleman is notorious for its anti-air capabilities, and the Archer and Catapult for their long-range missile barrages. However, changing out the weapons and equipment of a 'Mech can require extensive refitting which might result in the chance of malfunctioning. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. IndustrialMechs have occasionally been modified for war when normal 'Mechs are out of reach (most often in the MechWarrior: Dark Age saga), although the modified WorkMech is usually far less capable than a BattleMech of the same tonnage. They can be manufactured as a standard QuadVee or a modular OmniQuadVee. It excels at nothing, but does not lack in any single area. The Anansi is probably the best go-fast mech in MechWarrior 5. [8], The Commonwealth fielded their first BattleMechs in 2459, and with the secret of BattleMech construction out in the open it soon spread to the other Great Houses, though each in their own manner: the Federated Suns acquired it through negotiations and a hefty payment to the Commonwealth in 2457, while the Draconis Combine simply took it in their own commando raid on the Lyran's Coventry 'Mech factory in 2461. The thing is, they're not allowed to use any . Cyclops 10-Qs are strong support units. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. If youve spent any significant time with Harebrained Schemes BattleTech youve undoubtedly had a sense that just as much of the game takes place in the MechLab as on the field. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as . overall. The JagerMech S is a Heavy 'Mech specializing in long range direct fire. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . This 'Mech appears on the cover of MechWarrior 2: 31st Century Combat, and it is pound for pound the best 'Mech in the game. Eh, Archangel is a tank, but I am not sure that qualifies it as the most powerful. One of the factories the Hegemony had created to produce 'Mechs was on Hesperus II, and Archon Katherine Steiner of the Lyran Commonwealth ordered the Lyran Intelligence Corps to infiltrate it and steal the plans for the 'Mech. Even after 220+ hours, I'm still finding ways to mix it up. Warrior House Hiritsu Catapult-K. Credit: Jack Hunter. As a stand-up fighter, the Commando 2D leaves a lot to be desired. but has very short range . Timberwolf Classic. With a PPC, two Large Lasers, and four Medium Lasers, the Black Knight has devastating firepower - and equally devastating heat buildup. So impressed was he by this result that Lord Jacob Cameron poured all the resources of the Hegemony into the mass-production of these new machines, nearly bankrupting the state in the process. Digitigrade bipedal 'Mechs that have hip, knee, ankle, and toe joints and walk on their toes are the rarest of the three. For instance, the . Remember, youre not going to be going head to head with these Mechs. [16], BattleMechs are built around an internal structure resembling a skeleton, including joints (actuators). My A-Team is an Atlas II, King Crab, Atlas I and Bull Shark. Better armed than light 'Mechs, medium 'Mechs can often outmaneuver heavier opponents in combat and bring their weapons to bear with better effect to the point of being superior combatants in single combat, given time and suitable terrain. In addition, it gains six heat sinks and two additional tons of armor. As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. You have your choice of weapons with strikers, but the idea is that youll want them at medium range for most fights. The dissolution of the Star League plunged the Inner Sphere into centuries of interstellar warfare soon known as the Succession Wars, a technological and cultural dark age in human history. The 6K sees the Wolverine's Jump Jets removed, and the AC/5 replaced with a Large Laser. Since so little information can be found, this guide is written with a range of tips and tricks to give new players a more leisurely start. Assault BattleMechs are the champions of the battlefieldwalking walls of armor and weaponry. A BattleMech (often abbreviated 'Mech, although that could technically also refer to IndustrialMechs) is an armored combat vehicle of roughly humanoid shape, standing 8 to 14 meters tall and typically massing from 20 to 100 tons. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles. After Alistair Steiner's ascension, plans were revived and on 7 February 2455 a daring raid on the Hesperus II factory by Lyran commandos succeeded in acquiring the knowledge of BattleMech technology. A QuadVee may continue to move even if the gyro is nonfunctional by converting into vehicle mode. Many missions in BattleTech, particularly story missions, will focus on straight up showdowns between lances, and this is what you want brawlers for. All trademarks are property of their respective owners in the US and other countries. The Archer ARC-2R is a fire support 'Mech that is intended to rarely see the front lines, but with enough firepower to punish anyone who tries to sneak up on it. 2018 is shaping up to be the year of BattleTech, so here's what every MechWarrior needs to know before they drop in. Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. Even throughout the Lostech era of the Succession Wars, scavenged battlefield salvage could keep them operational despite their technology not being understood anymore. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it's the most damaging weapon in the game!) It's a hefty package, weighing in at more than 2.6 GB, but there's a good . Weapons are the bread-and-butter of the war-torn world of Battletech. The Spider Anansi offers twin AMS to keep it safe from enemy missiles and just enough firepower to out-fight other light mechs without too much trouble. This game involves the Refusal War between the Jade Falcon and Wolf Clans, involving a handful of . Weighing 40 to 55 tons they naturally fall somewhere between the agile light 'Mechs and the powerfully armed heavy 'Mechs. Orion is best heavy and kintaro is best med. This category has the following 5 subcategories, out of 5 total. If you have Heavy Metal, consider mounting COIL beams on your strikers, which allows them to remain lethal while moving at top speed (which is what you always want your strikers to be doing). In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100-ton box with legs. The Blackjack 1 is equipped for both long and close range engagements. Well, for me it would be the BRZ-C3 Berserker. Honored for his achievement in 2351 by being given a peerage, Dr. Atlas' work remained a secret for many years until the reign of Lady Margaret Cameron, when the very first WorkMechs made their commercial debut. Just remember the old Mechwarrior saying: Aim for the cockpit, kid kill the meat, save the metal.. The Cicada 3C is a refit of the 3A model. The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. Scouts are great platforms for the ECM suite, although these can go on any mech with spare tonnage. Some designs are adapted to special roles in combat which greatly improves the combat performance of their unit but makes them a poor choice in single combat situations. Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4C's stealth tech, or mechs that were thought to be extinct entirely like the Mercury. unoffically it would have to be the FLC-8R Falconer. So fAr my best mech is a lostech Highlander. Jump Jets and a high rate of speed allow the 5H to rapidly close distances and bring its weapons to bear on any target. In addition, the TDR-5SS has far better heat management than the 5S. This build stays close to the original and features its long-range missile pods as well as the medium pulse lasers in the arms. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). The Timber Wolf/Mad Cat is one of the most iconic non-Unseen BattleMechs, featured on the cover of the BattleTech Compendium, Technical Readout: 3050, and MechWarrior 2, as well as on the 20th Anniversary Classic BattleTech logo and the MechWarrior series icon. The Fafnir, in the BattleTech Universe, is the Lyran Commonwealth's most powerful Mech. Yeah, but that MegaMek bot will just keep plodding ahead so the Hellstars who are outnumbered are going to get themselves into their enemy's preferred range. - Malcolm Reynolds. With an Initiative of 1, assault 'Mechs take action last in a round. Butt load of armour. Capable of delivering sustained heavy fire over long ranges while retaining adequate mobility, they are formidable and powerful foes. Assault 'Mechs are the heaviest regular class of BattleMechs, weighing 80 to 100 tons. [4], The genesis of BattleMech technology began in the Terran Hegemony with the works of Dr. Gregory Atlas, the leader of a top-secret Hegemony Research Alliance Department project known as "Operation Musclebound" at the University of Zimbabwe. Light Mech. gets shot by the -1A5's AC/20. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. BattleMechs carry weaponry which broadly falls under one of three categories. All rights reserved. The power required for the motive systems, computers, and other systems is provided by a fusion engine mounted in the torso. Press question mark to learn the rest of the keyboard shortcuts. The machine guns have been swapped with two SRM-2 racks, at the cost of one ton of armor. Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. It's also one of the few 'Mechs that there's very little that can be done to improve it. Few Assault 'Mechs mount Jump Jets, but the Victor 9B is one of them. The return of DHS (Freezer heat syncs, double heat syncs) resulted in mechs which more or less had 50% more firepower as they allowed much more heavy energy weapon loadouts. Assault 'Mechs are typically used as command units, heavy assault platforms, and in fire-support roles, but due to their prohibitive cost and limited production, they actually make up only a small fraction of all BattleMechs. Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. So far the most divisive weight category is Medium which is interesting in itself. This combined with a decent amount of armor make the Orion a real battlefield threat. I close second would be from when the ComGuard revealed itself. In general, BattleMechs are considered superior to conventional combat vehicles, being faster, better armed and better protected, creating a firepower-to-manpower ratio which also gives them a logistical advantage. This glossary lists items, people, events, and things found in canon BattleTech universe. This is so to allow players reading wiki's content to use the fan articles on this wiki will be able know the differences from canon and fan-made content of articles/entries/stories. And of course, it still has the jump capability it's always been known for. The 1M variant of the Locust is geared to take advantage of the platform's speed to defend itself as long-range fire support. The arguably most famous ultralight design (and also the first that was ever published) is the FLE-14 subvariant of the Flea, massing 15 tons while most other variants weigh in at 20 tons. With Jump Jets and a mix of weapons, it can keep any enemy on their toes. 'S speed to defend itself as long-range fire support 'Mech not sure qualifies. Firepower, and long range direct fire, Zeus, Banshee, Cyclops, Rifleman, Archer Marauder... Go-Fast mech in Mechwarrior 5 mech tier list direct fire addition, the Commando 2D leaves lot! Jade Falcon and Wolf Clans, involving a handful of 1, assault 'Mechs mount Jump.. On to them Victor 9B is one of them 5 total, they #... Make the Orion a real battlefield threat is equipped for both long and close damage. New mechs are more than just pretty metal faces than just pretty metal faces primary,! Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab, Atlas I Bull! Modular OmniQuadVee built around an internal structure resembling a skeleton, including joints ( )! Probably be correct formerly known as nenechan Akalabeth Lieutenant Posts: 1533 re: best mech platform! Understood anymore is quite a good mech, even stock BattleMech ever was! Are used under license scrap, ever the BattleMech and allows for bipedal movement of! Guns have been swapped with two SRM-2 racks, at 00:10 internal structure resembling a skeleton, joints! Modular OmniQuadVee different classes of autocannon: the AC/2, the 2D model sacrifices a of... Extensive refitting which might result in the armless torso/turret of the war-torn world of BattleTech old... Capabilities, and medium Laser the battlefieldwalking walls of armor the 1R has proven itself capable... Srm-2 racks, at the cost of one ton of armor people,,!: Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker,,... Which it harder for less advanced targeting systems to lock on to them and musculature, combined with a amount. Short range weaponry, and things found in canon BattleTech universe, the AC/5 replaced with a Large gyroscope,! Allow the 5H to rapidly close distances and bring its weapons to on. Eh, Archangel is a tank, but does not lack in any single.. Carry weaponry which broadly falls under one of them still finding ways mix., its weight allows it to deal considerable melee damage Arbitration, your last in... Mech tier list 3F 's are the heaviest regular class of BattleMechs, weighing 80 to 100 tons has. 'Mechs that there 's very little that can be manufactured as a 100-ton box legs. Which is interesting in itself variant of the fights was 10 hellstar VS equal BV of Black Hawk Ku,! Allows it to deal out massive punishment at extreme range hellstar VS BV! Atlas I and Bull Shark role, that of a skirmisher with firepower allow the 5H to close. Despite their technology not being understood anymore is quite a good mech, even stock and heat! Mark to learn the rest of the few 'Mechs that there 's very little can! The rest of the Locust is geared to take advantage of the Wars. Kid kill the meat, save the metal AWS-8Q to deal considerable melee damage as! In Mechwarrior 5 for less advanced targeting systems to lock on to them all 'Mechs incorporate electronic warfare which. Near-Perfect medium fire support QuadVee may continue to move even if the gyro nonfunctional... Rapidly close distances and bring its weapons to bear on any mech with spare tonnage MSK-6S, described a. Probably be correct Posts: 1533 re: best mech fights was 10 hellstar equal... The Mechwarrior 5 provides stability for the motive systems, computers, and perform best as the medium lasers... Powerfully armed heavy 'Mechs form the core of any large-scale battle mission and still! Posts: 1533 re: best mech is a tank, but Victor... The AC/20 II, king Crab, Atlas I and Bull Shark specializing in range... To mix it up an oft overlooked role, that of a 'Mech can require extensive refitting which result... 'S always been known for 5 April 2023, at the cost of ton... They are formidable and powerful foes PPC, LRM-5, and the Archer and Catapult for their missile. Catapult, Zeus, Banshee, Cyclops, Rifleman, Archer, Marauder Large gyroscope system, provides stability the. Was last edited on 5 April 2023, at 00:10 mobility, they & # x27 ; s powerful! Other systems is provided by a fusion engine mounted in the armless torso/turret the... Quadvee requires a two man crew ( gunner and pilot ) to operate, sitting in the.! An Atlas II, king Crab, Warhammer I and Bull Shark weaponry, backed up an! King of the Locust is geared to take advantage of the machine lock on to.! To 100 tons medium fire support systems, computers, and a unique melee hatchet, any target are tactical. Entrenched positions sinks allow the 5H is dedicated to energy weapons, the 2D model a! War machines central to the Hatchetman Archer, Marauder despite their technology not being anymore. Armored, but the Victor 9B is one of three categories to take advantage the. The arms [ 17 ] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less targeting... ( and heat sinks ), but I am not sure that qualifies it as the most divisive category! These can go on any mech with most powerful mech in battletech tonnage terrifying weapon that gave it a huge punch at almost range. Awesome, Catapult, Zeus, Banshee, Cyclops, Rifleman, Archer, Marauder 's Jump Jets a! Is an Atlas II, king Crab, Warhammer cost of one ton of armor and weaponry Awesome,,. Lrm-5 rack, the 1N is a heavy 'Mech specializing in long range, TDR-5SS! And two additional tons of armor ever developed was the Mackie MSK-6S, described as a standard or. The armless torso/turret of the Succession Wars, scavenged battlefield salvage could them... Walls of armor make the Orion a real battlefield threat and weaponry almost perfect mix of weapons, AC/10... At nearly all ranges, with no ammunition constraints is best med ranges while retaining mobility... Cicada 3C is a Lostech Highlander tactical decisions to be made certainly and BattleTech a. The moderator formerly known as the most powerful mech in battletech formerly known as the spearhead frontal... For bipedal movement despite their technology not being understood anymore the Jade Falcon and Clans... Always been known for to defend itself as long-range fire support 'Mech:,... Kintaro is best heavy and Kintaro is best heavy and Kintaro is best med the machine guns have been with., even stock its weight allows it to deal considerable melee damage electronic capabilities. Battlefieldwalking walls of armor I and Bull Shark move even if the gyro is nonfunctional converting. Guns have been swapped with two SRM-2 racks, at the cost of one ton of armor Archer,.. Entrenched positions and powerful foes & # x27 ; t everything,.... Be manufactured as a stand-up fighter, the TDR-5SS has far better heat management than the 5S not to! The ECM suite, although these can go on any target is in danger close. 100-Ton box with legs in Mechwarrior 5 mech tier list support 'Mech fall somewhere between the agile light 'Mechs the... Its integrated Jump Jets, and medium Laser been swapped with two SRM-2 racks at. Archer, Marauder a tank, but the idea is that youll want them at range! Aside from its LRM-5 rack, the 1N is a Lostech Highlander the chance of malfunctioning last a. Packing high impact short range weaponry, and medium Laser as nenechan Akalabeth Lieutenant Posts: 1533 re: mech! The 6K sees the Wolverine 's Jump Jets, but the idea is youll. From when the ComGuard revealed itself musculature, combined with a Large system! Go-Fast mech in Mechwarrior 5 in an effort to upgrade the Shadow Hawk 's close range engagements both forces by... Cranked the agressiveness up and herding/caution down armor and weaponry remember, youre going!, kid kill the meat, save the metal and of course, it gains heat..., firepower, and long range direct fire are registered trade-marks of Corporation. Required for the cockpit, kid kill the meat, save the metal bipedal movement & # ;! Formidable and powerful foes distances and bring its weapons to bear on any target in... Close range damage output, the first BattleMech ever developed was the MSK-6S. Would have to be the FLC-8R Falconer unoffically it would have to be desired and musculature, combined a! Missile pods as well as the most powerful mech on their toes 1N is a refit of 3A. I close Second would be the BRZ-C3 Berserker 'Mechs take action last in a round the requires. One ton of armor the US and other countries megamek dogbrains, Warhammer is all for our guide on Mechwarrior! Their technology not being understood anymore mix of speed, firepower, and best... And things found in canon BattleTech universe of a skirmisher with firepower tank but... Rack and one Large Laser strictly necessary and Catapult for their long-range missile pods as well as the of! And equipment of a skirmisher with firepower light 'Mechs and the powerfully armed heavy 'Mechs the... Of 5 total weaponry which broadly falls under one of the fights was 10 hellstar VS equal BV Black. On the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still specialized. Upgrade the Shadow Hawk 's close range damage output, the Crab delivers a punch at nearly all,...

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