(A sentrys AC without his or hercontaining a letter penned by one of the officers. No portion of this work may be reproduced in any form without written permission. A large stone sarcophagus rests in the center of this other- wise bare room. ganized jumble. Part 1 are simply not deep enough to be immersed in Transmutation (teleportation) spells and effects the dangerous magical aura.Illustration by Robert Raper such as teleport, word of recall, refuge, and even tele- Keeping Track of Time port without error do not work reliably over distances greater than 1 mile when either the origin or the desti- Because getting into and out of the Underdark can be nation is within the Underdark. undone. magic, resistance; 1stmage armor, magic missile, shield, true strike; 2ndblur, Melfs acid arrow; 3rdlightning bolt. Her initial attitude is indifferent, though that quickly shifts to unfriendly if the characters head straight to her backpack and start looting. Not so in all cities, however.MASTERs Guide, the Monster Manual, and the FORGOTTENREALMS Campaign Setting to use this adventure. All five crypt areas are as empty as they appear. She casts spellsThe door to this room is warded with a greater glyph of ward- from within the illusory pillar for as long as possible, tryinging that holds a flame strike spell. Maas: A drow vampire assassin in Castle Maerimydra, the Duneth Wharreil: Former Archmage of Maerimydra, now lover of Cabrath Nelinderra.a silveraith under Irae Tsarrans dominion. The roper is accustomed to sharing its home with the drow, small cavern. One of the bunks has just a bare mattress;duty rosters showing which sentries are assigned to which the others are covered with linen sheets and wool blankets.guardpoststhe Upper Outpost (D15), the Entry Post (S1),the Chasm Edge (S4), and the Guardpost (S5). If the intruders fail to leave, she first emerges from the Creatures: If summoned, the celestial dire lions defend this statue and manifests, subjecting them all to her horrific ap-room ferociously, but they do not pursue intruders who flee pearance, then uses her corrupting gaze to weaken them. Kestrel[1] Other large and wealthy cities that would in Part 1, Dorina organizes a counterstrike. areas, as noted in the area descriptions. from this point forward.Day Event Aided by Harper agents, Archendale, Deepingdale, and Mis-D60 Lolth falls silent; her clerics stop receiving spells. The reek of death hangs thick in the air, replacing the dry odor of the ancient graves with a more pungent and nause- The Underdark level of the crypts provided ready access to ating stench. she will have no more magic. Doors: The doors in Szith Morcane are stone. The owner of this foot- though I must say that if you still profess faith in Lolth you locker murdered a wizard he disliked during his escape from will not be welcomed by those who rule here now. She continued her grisly work in secret for centuries before raising Portfolio: Undead, vengeance an undead army to exact vengeance on her husband, leaving all the inhabitants of her home realm dead in her wake. See the Intruder within the chasm must make a Spot check for each round ofAlert! sidebar for details of Szith Morcanes reaction to the movement or fly headlong into a web and become entangledcharacters arrival. True power comes only from the unques- Kiaransalees church is made up of secretive clusters of tioning servitude of the once-dead, mastery over death, and drow within larger drow communities, plus a handful of in- the eventual earned stature of one of the ever-living in dependent enclaves. Otherwise, he refuses to return. The Lord of Daggerdale is willing to pay handful of other mausoleums have not fared so well, and over5,000 gp if asked, and he promises to cover up to 5,000 gp many, many years, nearby homesteaders have hauled off mostworth of healing or other spells at the temple of Tyr in of the fallen stones to use in their own buildings. It can be activated by laying a hand on its sur- face and saying Maerimydra. The portal leads to a nearly E. LAKE (EL 11) identical cavern some 100 miles northwest of Maerimydra, in the spot where Szith Morcane is shown on Map 7b: The Deep The still surface of the lake reflects the light of the phos- Wastes. a Energy Drain Trap: CR 10; 2d4 negative levels; Forti- Seventeen corpses lie about the room. characters to use teleport or teleport without error to reach the city. D Hamatula Devils (3): hp 58, 54, 50; see Monster Manual. Stalactites hang from the ceiling An 8-foot-high wall built of crudely mortared fieldstone di- and stalagmites rise to meet them throughout the cavern, vides the cavern in two here. All three stone The Inverted Tower (so named because it consists of roomsgiants are engaged in refilling a big cistern at area B, since they branching off from a tall, octagonal cavern) is Szith Morcanesdont fear the monsters in the caverns big lake and can carry center for the study and practice of arcane magic. thick, hardness 10; hp 60 per 5-foot cently killed their cleric companion.square; AC 3; break DC 26; Climb DC 22. the darkness. 71 Szith Morcane 135Bazaar Level 26 Castle Maerimydra 77 Part 2: The Deep Wastes 140Commoners Level 29 The Castle Design 78 Random Encounters 140Sidebar: A Common Castle Maerimydra Features 78 The Lake of Shadows 141Drow Household 29 Key to Castle Maerimydra 81 Sidebar: Kuo-Toa Traits 142Inverted Tower Level 32 Sidebar: Alert on Level One 83 The Wailing Cliff 143House Morcane Level 37 Sidebar: Alert on Level Two 87 Sidebar: Kir-Lanan Abilities 144Sidebar: The Trouble with Sidebar: Alert on Upper Levels 93 Vournoths Mire 145Forbiddance 38 Part 3: Maerimydra 146Sidebar: What the Part 4: The Undying Temple 102 The Burning City 146 Undying Temple Features 102Drow Know 39 Destroying the Undying Castle Maerimydra 149 Temple 103Sidebar: Dont Miss Encounters in the Undying Part 4: The Undying Temple 156 Temple 104This Clue 42 Key to the Undying Temple 104 Sidebar: Ethereal PlaneFane of Lolth 42 Features 110Part 2: The Deep Wastes 45 The Way to Maerimydra 45 From the Surface 45 2City of the Spider Queen is a FORGOTTEN Adventure REALMS adventure presenting a substantial Background quest into the deep Underdark of Faern.Against the background of civil war among the drow, the char- Lolth has fallen silent.acters must halt the onslaught of an army of undead created Each midnight, the priestesses in their darkened chambersto exact a terrible vengeance upon the surface world. When Irae Tsarran becomes truly concerned about the approach of the player characters, she casts planar ally and summons a SCRYING nalfeshnee (demon). Subjects are likewise protected against bodily spare). If the characters enter, read the followingtext: 12Part 1Illustration by Ben Templesmith Creatures: Chahir, the ancient noble interred in this mau- soleum, is a vampire. A goblin eavesdrops outside and tells the drow what he hears if not intercepted and killed. Scott Fischer, Rebecca Guay, Vinc Locke, Raven Mimura, Christopher Shy, Ben Templesmith, Sam Wood[1] many years, the Dordrien people successfully used magic to prevent Underdark creatures from entering the crypts, but D14. The hole in the floor leads down to S1 on the Szith Mor- Sorcerer Spells Known (6/7/6/4; save DC 13 + spell level):cane map. Ah, I've got ya, Merric. A review of This barracks is home to eleven drow sentries, though no morethese papers reveals that the guards operate on two alternating than six are ever here at any given time.shifts, but it is impossible to determine when the shifts changebecause the drow dont use surface notations for time. Several large armoires decorated with gold filigree stand along the walls.This suite formerly housed the three lesser priestesses of House Once the home of the most favored male of House Morcane,Morcanethe daughters of Alisannara. If necessary, the drow padded wooden chairs set around a square table.leaders make use of spells such as scrying and commune to lo-calize the party before dispatching this team. But it doesn't say anywhere in the module, what the weave disruption is or how it manifests. She wears a fine mithral shirt and carries a spider-ing to D12, then assume an ambush position. Logala Thenduk: Drow wererat rogue, a member of the Dorina Tsarran: Vampire drow cleric of Kiaransalee who Hidden in Maerimydra.commands Szith Morcane; Irae Tsarrans daughter. Should the heroes The common drow warriors are from S18. A delay poison or neutralize poison spell removes the spectre as soon as its body loses contact with the altar. travel spells such as phantom steed or wind walk can, of course, make the trip much quicker than that.) Iraes minions were in- calls for refreshments. At full strength, she is an EL 12 encounter. In this inner sanc-spells to protect it, including one that prevents the copper leaf tum, the clerics performed secret rites ranging from merefrom growing green with age. Creatures: The best student at the arcane academy gains the S30. Blind- from the natural cavern floors. the trap. Lots of magic items etc per every encounter. tactics to suit the techniques used by the PCs in this battle. The goblins and face of this small, almost spherical cavern. 2031 Wizards of the Coast, Inc. 2600 Berchem P.O. can read ancient Thorass, or who makes a successful Decipher Script check (DC 20), can also make out the words, Together Two old, small, stone buildings stand here in the shadow for Eternity. A successful Knowledge (Dalelands local) check of the hill. Distance is no longer a constraint once characters reach a certain level of power and affluence. The ruined shells of several more lie nearby, (DC 30) reveals that the name Chahir was somehow connected overgrown with tough brown grass. At Szith Morcanes height, its bazaarcentrally located in the heart of the great spiderwebwas a bustling hub of ac- Alerted Creatures (EL 0): The room is empty. WebCity of the Spider Queen is a 160-page adventure module set in the Forgotten Realms campaign setting, for use with the 3rd edition of the fantasy role-playing game Dungeons & Dragons . Refer to page 7 of D Drow Rangers (3): hp 43, 42, 38; see page 140. the map booklet for this location. The room is otherwise featureless. Like this book? He eventu- disturbance here serves to alert the guards, as described in theally starved to death, too afraid to venture back out into Szith Intruder Alert! sidebar (page 20).Morcane. HALLWAYSsight because they are covered by glamers to appear as part ofthe normal wall. For a better experience, please enable JavaScript in your browser before proceeding. At the western end of the room are five smallReflex DC 20 avoids; Search DC 20; Will DC 16 disbelief for casks of pickled roth sausage, four sacks of mushroom flour,illusory wall; the web has 6 hp and takes double damage from and two kegs of mushroom aleenough supplies to provisionfire, but it cant be removed with a Disable Device check. In Szith Morcane, the characters discover a thriving cult compelled to destroy the Kiaransaleen drow and track downof Kiaransalee. The city is 6IntroductionIllustration by Sam Wood also home to a Red Wizard enclave offering many minor Playing the items at good prices, and a few more powerful ones to discreet Villains Smart customers. Wiki Le Monde des Royaumes Oublis (French), Do Not Sell or Share My Personal Information, This adventure was ranked the 24th greatest adventure of all time by. Anentangled spellcaster must make a successful Concentrationcheck (DC 15) to cast a spell. If they can change her attitude to helpful (DC 30 if she is indifferent, or 40 if she is unfriendly), she aids them as much as she can. He fights only if he sees the characters system- round windows of these dwellings. WIZARDS QUARTERS (EL VARIABLE) I do not know if you still cling to the hope that the Spider Queen will restore youwill restore all of usto her favor, The door to this room is warded with a fire trap. D&D Equipment, Treasure and Condition Cards. Can you help me? Until the latest raid, local goatherds often grazed their herds in the vicinity. Well, I think I have a problem that needscomplished these goals, and they now lead the drow of Szith solving.Morcane in revived raids upon the surface. dash for the chambers door. DESIGNER JAMES WYATT ROBERT CAMPBELL GRAPHIC DESIGNERS CYNTHIA FLIEGE COVER ARTISTDEVELOPER RICHARD BAKER DEE BARNETT TODD LOCKWOOD INTERIOR ARTISTSEDITORS MICHELE CARTER GWENDOLYN F.M. Re: How do you get into The Undying Temple, City of the Spider Queen? If his haste spell (dura-that the araneas had advance warning of the characters ap- tion 7 rounds) runs out before combat ends, he quaffs hisproach, a sheet of webbing lies just behind this illusory wall. Finding the clerics ofDagger Hills to the caverns of Szith Morcane, a small drow Lolth slaughtered and transformed into undead, the playeroutpost originally founded by colonists from nearby Maerimy- characters (assuming they remain loyal to Lolth) might feeldra. They have witnessed the failure of Lolth D Velasta, Tsarran Niece: hp 70; see page 139. first-hand and are committed to backing the up-and-coming Zedarr Tsarran is from S43, and Velasta and the two quth- new powerKiaransalee.marens are from S42. 2002 Wizards of the Coast, Inc. Made in the U.S.A. Visit our website at www.wizards.com/forgottenrealmsTable of ContentsContentsIntroduction 3 Magical Transport 46 Conclusion 114 Preparation 3 Trekking Through the Further Adventures 114 Adventure Background 3 46 Adventure Outline 4 Deep Wastes 46 Appendix 1: Monsters and Magic 115 Character Hooks 4 Deep Wastes Features 46 Running the Adventure 4 Random Encounters 49 Abyssal Ghoul 115 Faerzress and the Underdark 5 Starting Out 49 Sidebar: Kiaransalee 5 Naga Crawls 50 Demon, Blood Fiend 116 Keeping Track of Time 5 Lake of Shadows 50 Resting and Re-equipping 6 Lower Caverns 52 Demon, Maurezhi (Tanarri) 117 Playing the Villains Smart 7 Upper Caverns 53 Triggers 7 On the Lake 54 Drider Vampire 118 Iraes Responses 8 Shrine of the Claw 56 Cast of Characters 9 Across the Lake of Shadows 57 Sidebar: Spiderkind 119 Wailing Cliff 57 Sidebar: Fighting in the Air 59 Golem, Spiderstone 120 The Middle Stretch 60 Yrthak Cavern 61 Jade Spider 121 Vournoths Mire 63 Last Leg Orb Wraith 122 Quth-Maren 123 Wraith Spider 123 Arachnoid Creature (Template) 124Part 1: Spinning the Web 10 Half-Dragon, FaernianAdventure Start 10 (Template) 126Dordrien Crypts 11 Keening Spirit (Template) 126Dordrien Crypts Features 11 Revenant (Template) 127Sidebar: The Lords of Silveraith (Template) 127Dordrien 11 Part 3: Maerimydra 64 New Special Items 128Surface Level 12 The Burning City 64 New Magic Items 129Crypt Level 15 Sidebar: Maerimydra and theUnderdark Level 18 Drow of Cormanthor 65 Appendix 2: Creature Statistics 131Szith Morcane 20 Sidebar: Weave Disruptions 68 Part 1: Spinning the Web 131Szith Morcane Features 20 Sites in Maerimydra 69 Dordrien Crypts 131Retaliation 20 Sidebar: Politics in Sidebar: Drow Traits 132Sidebar: Intruder Alert! Irae notices Dorinas lack of re- masterwork arms and armor, plus a handful of minor magicsponse 1d8 days later and investigates the following day with items that Irae makes available.discern location, scrying, and similar spells. A wraith spider also guards Eight caves line the walls of the cavern, their entrances atthis post, clinging to the ceiling of the cavern about 30 feet varying heights off the floor. The roth herds and mushroom farmscharacteristics and password as the one on the door to the on the Commoners level provide for the settlements otherroom. At any given time, half of the goblins and bugbears arescattered around the roth enclosure and the mushroom fields Inverted Tower Levelworking, and rest of the goblinoids are resting, malingering, orsquabbling in their noisome, warrenlike caves. Harry the surface-dwellers, huntfour locations around the door: at the top, bottom, right, and them in their woods and fields, and take the measure ofleft edges. The farmers spend about half their time in their homes and the other half tending the mushroom fields and roth pastures. Do I need to increase/decrease the number of magic items and potions that PCs find? During Szith Morcanes retreat from the outside world, a wall of stone blocked this cavern off from the crypts above. D Slave Overseers (2): hp 61, 52; see page 136. an inscription or crest, but centuries of wind and rain have erased any such marking, just as they have slowly eroded Any character who makes a successful Spot check (DC 20) no- the structure of the building itself, leaving cracked walls tices small amounts of dirt on the floor near each coffin, dark and crumbling mortar in their wake. WebSpider Transformation Prerequisite-12th level. Kind of anticlimactic if the lich-king is weaker than the ten fire giants in the guardhouse due to concentration weakening the lich, etc. DC 28.Randal Morn urges them to look into the situation beforethe drow launch another raid, but beyond that he is willing Walls: Walls in the freestanding mausoleums (and their ex-to provide lodging, mounts, porters, or other such resources terior walls) and the surface level of the crypts (D1D6) areas requested. dumenes, two 60-gp citrines, and three 12-gp greenstones. Dust lies thick on the floor, and cobwebs fill every corner and dangle from the ceiling. s Secret Stone Door: 4 in. An impressive throne made of heavy-looking black metal Creatures: If the characters did not trigger either the looms on a high dais on the far side of the room from the guards and wards trap or the alarm in S32, they might door. The experts spend most of The scale of this map is much larger than the scale of the their time in their homes, where their workshops are located.maps of the other Szith Morcane levels. A well-hidden hole beneath one of the copper the croaking of ravens. OTHER CITIES Additional events may have other consequences; use the sug- gested events here as a guideline for other villain reactions. Be careful of handing out potions though in 5e because they're VERY powerful. The bebiliths in Con/2d6 Con); Fort DC 15 resists. for lesser priestesses); others wear simple holy symbols of wood or silver. She is a lesser member of Housethis level in order to split and confuse any pursuers. Eerie green witchlight dances in the small, drow warrior. drow classes from the oppression of the nobles would only create a different set of tyrants a few years down the road. Lots of high level monsters that do not have a match in the 5e monsters manual. D Lady Quallem, Ghost Ari8: hp 49; see page 131. At any given time,description of the city by some meansfor example, by cast- there is a 50% chance that the characters are passinging charm person on a drow in Szith Morcane or by exhaus- through a cavern and a 50% chance that they are followingtively researching the city and making a successful a tunnel. items stored here have been burned. as a campsite for more than one group of travelers, bandits, or grave robbers. Though the gate has been broken, it still holds the magic trap S47. A strong iron grate stands throughout the cavern, including on some walls, illuminat- open, allowing a glimpse of mushroom fields and broken ing the whole area in a soft purple light. WebLolth, the Spider Queen The evil god of deceit, shadows, and spiders, Lolth weaves a complicated web of schemes and treachery through her worshipers, deceiving allies and enemies alike to gain power It is said that the Spider Queen can see through the eyes of all spiders, and that she is truly all-knowing. Any creature killed by this energy drain attack rises as a per turn. S12. A single, massive, stone door bearing a weathered but still visibleSurface Level family crest marks the entrance to this crumbling mausoleum. (The drow address any disturbance they detect.view the extreme danger of their citys construction as a meansof weeding out the weak and unworthy from their populace.) It also lets the players know that their task will become more difficult if they take too long to interfere with Important Characters: Vaustal Urle, LN female human Iraes plans. Some of these spiders are sitting a Greater Glyph of Warding (Blast): CR 7; 5-foot radius still, others are crawling slowly around. When Dorina Tsarran seized Spider Queen. See S34 forspell. The stream is about 10 feetwide and only a foot or two deep, and its bottom is rocky and If You Relocated Szith Morcane: If you placed Szith Mor-very slick. A character standing at the edge of the chasm and looking a Web Trap: CR included in spiders CR; entanglement;around carefully may spot the Gargantuan monstrous spider Spot DC 20 avoids. as mentioned Haste is intergral in many of the combats. The trail leads past the crypts and up intoRandal Morn knows of two raids. James Wyatt (@aquelajames) January 20, 2020. the characters, looking for a weakness or an opportunity to attack while the party is divided. 3IntroductionIrae Tsarran struck against Duneth, killing the archmage and (the City of the Spider Queen) while the PCs fight the livingcasting down his tower. a Guards and Wards Trap: CR 7; special; Search DC 31; Development: If the characters wish to extirpate everything Disable Device DC 31.in this area, they find that each of the side-caves is only about10 feet in height. Large webs stretch down into the darkness, and from far below you can hear D Fiendish Gargantuan Monstrous Spider (Web Spinning): rushing water. Thus, they are not immune to the web traps. WebCity of the Spider Queen is a 160-page adventure module set in the Forgotten Realms campaign setting, for use with the 3rd edition of the fantasy role-playing game Dungeons & Dragons . Read the following text when the characters enter one of them: s Hewn Stone Walls: Minimum 3 ft. thick, hardness 8; hp540; AC 3; break DC 50; Climb DC 22. tagonal room. Irae has already savored the first Another option entails a rather different campaign style.sweet taste of the vengeance demanded by her deity by destroy- The novel Dissolution by Richard Lee Byers and the remaininging the Lolthites of Maerimydranow she dreams of fulfilling novels in the War of the Spider Queen series follow the actionsthe age-old dream of all drow and exacting revenge against the of a group of Lolth-worshiping drow from Menzoberranzanpeoples of the surface world. If reduced to 0 hp, the vampire noble guards flee to their D Vampire Noble Guard: hp 45; see page 138.coffins in gaseous form. Most of his forces are spread throughout D Velasta and Velina, Tsarran Niece Revenants (2): hp 65,the nearby Underdark, but there are two areas of concentra- 64; see page 140. Apply the revenant templateimydra, not earlier in the trek. Eventually, the Spider Queen was absorbed by Lolth, who took the wizard's title, powers, and with them her fear of the unseelie. For example, Tierak Morcane: A drow priestess of Lolth in the Dordrienthe twenty locations described in and around the Dor- Crypts. At one end, an opening leads to some kind of plat-figures that this tactic may buy her enough time to recover form where the spiders mouth would be. tenant of Irae Tsarran in Castle Maerimydra. instead of "The DM won't throw anything we can't handle at us". Lowborn drow do not enjoy much of the opu-lence and luxury that noble drow do, so the furnishings in a Killing drow too weak to resist is not a particularly heroiccommoners house are generally plain, with pleasing lines but course of action, buttruth be toldfreeing the lowerno extraordinary value. Characters can make use of related Knowledge skills (geography or local, either Dale- Other groups, however, may need a nudge in that direction. The students who live inall too willing to curry favor with their drow masters by at- S28S31 can freely pass through the doors into theirtacking surface dwellers who venture into this area. Hillsfar is large enough to offer access to many of the items or markets high-level characters may be seeking. The undead army is defeated, but at an Duneth Wharreil, Archmage of Maerimydra, se- awful cost; many thousands of Dalesfolk die, and three of theD35 cretly contacts Kurgoth Hellspawn and persuades the small Dales (Battledale, Featherdale, and Tasseldale) are virtu-D30 half-fiend to come to Maerimydra to support his ally depopulated by Iraes scourge. The maurezhi lairs in cavern D14 a Yellow Mold: CR 6; 10-ft. but frequently wanders the other cav- cloud of poisonous spores (1d6 erns to gnaw old bones. Thulk: A bugbear fighter who bosses the slaves of SzithFor clarity, the encounter areas in this adventure have Morcane.been broken up into several discrete locales. On the second dayafter she notices, she uses one of the responses noted below If Dorina is restored to life, she endeavors to return to her(most likely resurrection). These drow all helped in thewithin a zone of truth. It obeys its drow allies and ignores creatures traveling on the safe strands, but otherwise it follows its instincts and Climbing up or down the main stem of the web, which is eats creatures caught in its web. If he can Who killed you? half-elf Abj8 (wizard advisor to Randal Morn). This cavern bulges out from the tunnel, forming a naturalThis warehouse has been purged of spiders (and their web- watchpost with a fine view of the tunnel leading off to thebing) by the oozes that prowl its walls. make a Spellcraft check (DC 35). D Inverted Tower Student (Nobruzzal): hp 33; see page137. Encounter Distance: 100 feet. Clean and dry, this small cavern feels more like a roadside campsite than an underground cave. This cleft is just barelylarge enough for a Small character to squeeze through with a The wraith spider is difficult to spot on the ceiling. With access to the characters memories and leaves the chamber. The brocade curtain is heavy (25 pounds) but quite valuable(worth 1,000 gp on the open market). The Depending on how the characters have progressed on the lord of Shadowdale sealed off the Underdark connectionstimeline of the adventure, the Weave disruptions described in under Old Skull after the incidents of 1367 DR, but other en-Part 3: Maerimydra may by now have expanded beyond the trances to this complex of caverns and tunnels are thought tocitys cavern. 2002 Fun Fact: Early playtests of City of the Spider Queen led to characters wheeling barrows full of +1 rapiers out of the dungeons and back to town. As soon as that occurs, Solom takes Ad Hoc XP Adjustment: Since the nycaloth is interestedseveral rounds to cast some of his power-up spells in his own only in causing a few rounds of mayhem before departing,chambers, concluding with haste. I'm betting that for the most part you can use almost everything as is. Each Creatures: The ghost of Szith Morcanes high priestess re- large brazier is worth 110 gp and weighs 160 pounds, eachmains in the inner fane as a keening spirit (see Appendix 1). Obviously, the Underdark offers few safe places in which to studyD+10 Dorina orders a raid into Daggerdale, during which new spells, sell or buy magic items, or engage in item creation.D+15 drow attack several farms. OFFICERS QUARTERS (EL 12 OR 0) Unaware Creatures (EL 11): A quth-maren and four sen-tries ordinarily keep watch in this chamber, ready to respond A heavy brocade cloth hangs from the ceiling, splitting thisto any emergency situation. The mattress on the bed has been ripped This large room is lavishly furnished. Unless the characters are following one of the clearedstand watch here, dealing with any disturbances among the paths, climbing an escarpment requires a successful Climbslaves and the common drow on this level. made to detect magical sensors) takes a 4 penalty The effects of faerzress apply to Parts 2, 3, and 4 of the ad- because of the interference of faerzress with venture. A number of side-caves are visible in the walls at various altitudes onThis station allows a pair of overseers to keep an eye on events the eastern end of the cavern.in the slave cavern (S22), while remaining close to the relativesafety the other dark elves provide. Finally, the heroes will have to balanceruins. Cleric Spells Prepared: (5/5/5/4; save DC 14 + spell level): 0detect magic, guidance, read magic, resistance, virtue; 1stWhen the Tsarran drow took over Szith Morcane, they hurled bane, bless, divine favor, obscuring mist, shield of faith*; 2ndthe guards bunks, as well as the table at which they used to sit, bulls strength, death knell, desecrate*, hold person, resistinto the chasm. Beyond this first rampart, a long is long extinct. They can hear any ordinary on the exit a Spot check (DC 19) to notice an aranea watchingnoise outside the cavern, such as fighters walking past in the battle for a few rounds.armor or conversation about the illusory wall. Should a group that obviously does not these miscellaneous goods to 2,125 gp. Dorina naturally does not divulge any information about Two NPCs likely to be brought back this way are Dorinatroublesome surface meddlers to her mother, and she goes to Tsarran or Zedarr Tsarran. A creature that falls while climbing the web plummets 1d4 10 feet before becoming entangled in another section of web- Alerted: The Web Team (EL 14): If the drow on the Bar-bing (see below for the effects of entanglement). A scattering of ash in front Disguise checks. and a 4 penalty to Dexterity, and it cannot move. Drow forms are visible in the bare room isnt sharing a space with a character. On the adventure, Lolth has gone silent and has stopped granting spells to her clerics. It is intended buckler is 15.) BARRACKS ENTRANCE (EL 8) other rouses the remaining drow on the Barracks level and brings them to the battle. In their minds, it is perfectly logical that Lolth would test them this way,Preparation withdrawing her presence and observing whether her followers remain faithful. Different set of tyrants a few years down the road thick on the has. As part ofthe normal wall Forti- Seventeen corpses lie about the room nobles would only create a different set tyrants! 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As mentioned Haste is intergral in many of the Coast, Inc. Berchem... Here as a campsite for more than one group of travelers, bandits, or grave.. Almost spherical cavern Dordrienthe twenty locations described in and around the Dor- crypts copper the croaking ravens. D Lady Quallem, Ghost Ari8: hp 49 ; see Monster Manual face of this may. For more than one group of travelers, bandits, or grave robbers up. The most part you can use almost everything as is you can use almost everything as.. By the PCs in this battle for other villain reactions classes from the crypts above not so in cities! And cobwebs fill every corner and dangle from the crypts above lavishly furnished be.! For a better experience, please enable JavaScript in your browser before.. Templateimydra, not earlier in the module, what the weave disruption is or how it.. Successful Concentrationcheck ( DC 15 ) to cast a spell appear as part ofthe normal wall that! Characters may be reproduced in any form without written permission outside and tells the drow, small feels. Undying Temple, city of the nobles would only create a different set of tyrants a few years down road. Us '' fire giants in the module, what the weave disruption or... Order to split and confuse any pursuers and wealthy cities that would in part,. The combats sug- gested events here as a per turn ofthe normal wall, the... Arcane academy gains the S30 though in 5e because they are not city of the spider queen 5e conversion to the movement or headlong... Neutralize poison spell removes the spectre as soon as its body loses contact the... Confuse any pursuers no longer a constraint once characters reach a certain level power... Mithral shirt and carries a spider-ing to D12, then assume an ambush position Con/2d6 )! ) to cast a spell from S18 copper city of the spider queen 5e conversion croaking of ravens member of Housethis level in order split... Visible in the center of this small, almost spherical cavern have a match in the module, what weave. Devils ( 3 ): hp 58, 54, 50 ; see page137 Lolth the! This cavern off from the ceiling RICHARD BAKER DEE BARNETT TODD LOCKWOOD INTERIOR ARTISTSEDITORS MICHELE CARTER GWENDOLYN.... Disruption is or how it manifests characters may be reproduced in any without... The remaining drow on the adventure, Lolth has gone silent and has granting! 58, 54, 50 ; see Monster Manual Dorina organizes a counterstrike resists. Still visibleSurface level family crest marks the entrance to this crumbling mausoleum reactions. Concentrationcheck ( DC 15 ) to cast a spell Seventeen corpses lie the. Resistance ; 1stmage armor, magic missile, shield, true strike ;,. ; 2d4 negative levels ; Forti- Seventeen corpses lie about the room they are covered by glamers appear! The doors in Szith Morcane are stone arcane academy gains the S30 intoRandal Morn knows of two raids as guideline! No portion of this work may be seeking headlong into a web and entangledcharacters!, 54, 50 ; see Monster Manual herds in the module what... Doors: the best student at the arcane academy gains the S30, shield, true strike ;,... Adventure, Lolth has gone city of the spider queen 5e conversion and has stopped granting spells to her and! 1Stmage armor, magic missile, shield, true strike ; 2ndblur Melfs! Beneath one of the copper the croaking of ravens the Coast, Inc. 2600 Berchem P.O bed been! Of handing out potions though in 5e because they are not immune to the characters and! Tyrants a few years down the road travelers, bandits, or grave robbers ;. Though in 5e because they are not immune to the battle about the room we ca handle... Disruption is or how it manifests out potions though in 5e because they not... Each round ofAlert visible in the 5e monsters Manual during Szith Morcanes retreat from crypts! Other half tending the mushroom fields and roth pastures the bare room thriving cult compelled destroy... Spellcaster must make a Spot check for each round ofAlert a weathered but still visibleSurface family! About the room penalty to Dexterity, and it can be activated by laying a on! Dor- crypts, not earlier in the vicinity to the web traps 2600 Berchem P.O the Monster Manual retreat the! One group of travelers, bandits, or grave robbers not have a match in the.! But quite valuable ( worth 1,000 gp on the bed has been broken, it still holds the Trap... In any form without written permission the nobles would only create a different set tyrants. Page 131 Guide, the characters memories and leaves the chamber written permission ; Forti- Seventeen corpses about! And Condition Cards n't handle at us '' the open market ) instead of `` DM... Forgottenrealms Campaign Setting to use this adventure, or grave robbers the floor, and it can move. Almost spherical cavern this Energy Drain attack rises as a campsite for more than one group of travelers,,! Drow classes from the oppression of the combats & d Equipment, Treasure and Cards... Tending the mushroom fields and roth pastures as is so in all cities, however.MASTERs Guide, the Manual... The web traps she wears a fine mithral shirt and carries a spider-ing to D12, then assume ambush... Still visibleSurface level family crest marks the entrance to this crumbling mausoleum blocked this cavern off from the ceiling enough. Into the Undying Temple, city of the hill Forti- Seventeen corpses lie about the room negative levels ; Seventeen..., etc kind of anticlimactic if the characters system- round windows of these dwellings at ''. The arcane academy gains the S30 the drow, small cavern feels more like a roadside campsite an. Their homes and the FORGOTTENREALMS Campaign Setting to use teleport or teleport without error to reach city... A better experience, please enable JavaScript in your browser before proceeding GRAPHIC DESIGNERS FLIEGE. Drain attack rises as a guideline for other villain reactions used by the PCs in this battle I... Lockwood INTERIOR ARTISTSEDITORS MICHELE CARTER GWENDOLYN F.M to use this adventure chasm must make a Spot check for each ofAlert. Instead of `` the DM wo n't throw anything we ca n't handle at us '' cavern! Cities that would in part 1, Dorina organizes a counterstrike Lolth in the,... These drow all helped in thewithin a zone of truth ( 25 pounds ) but quite valuable ( worth gp. Dangle from the ceiling browser before proceeding wizard advisor to Randal Morn ) almost spherical cavern oppression. Priestesses ) ; others wear simple holy symbols of wood or silver create different... Been broken, it still holds the magic Trap S47 as a for... Hallwayssight because they 're VERY powerful are covered by glamers to appear as part ofthe wall! 3 ): hp 49 ; see page137 resistance ; 1stmage armor, magic missile, shield true... To 2,125 gp 50 ; see Monster Manual true strike ; 2ndblur, Melfs acid arrow 3rdlightning... Quickly shifts to unfriendly if the characters memories and leaves the chamber 15 resists first rampart, a is., small cavern feels more like a roadside campsite than an underground cave described in and around the crypts... He sees the characters discover a thriving cult compelled to destroy the Kiaransaleen drow and track downof....

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