| OGN Articles Make additional attack if opponent is knocked out. Source: pathfinder.wikia.com. | Cairn SRD Untyped Feats, Dispel magic target takes a 2 penalty on saves, Add +2 to the DC for all saving throws against selected special attack, Use a single revelation more times each day, Carry a curse or have the Cursed Birth background, Target a creature with a hex a second time that day if it made its save the first time, Smite evil class feature, base attack bonus +5, Trade smite evil damage for bonus on combat maneuver checks, Failed grapples against you cause attacker to fall prone, Pick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage, +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability), Channel energy can heal or harm outsiders, Channeled energy effects creatures with the alignment you choose, not just the subtype, +2 bonus on level checks to overcome spell resistance, Opponent must spend 1 extra manifestation point to defend itself, No levels in a class with grit class feature, Gain limited amount of grit and access to gunslinger deeds, Gain 2 extra grit points per day, and maximum grit increases by 2, Spend 1 grit point to recover powder or ammunition from your person, Gain a minor pool of inspiration for use with, Expend inspiration to gain a limited version of studied combat, Int 13, Studied Combatant, base attack bonus +8, Studied strike grants a +4 bonus on attack rolls and damage rolls, Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice. Pathfinder Roleplaying Game Ultimate Combat. Whether adventurers are climbing mountains insearch of a dragon's lair, carving their way through the jungle, or seeking along-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wildernessgives them the tools to survive the wilds. Critical Feats Picked up at 4th level, this is probably the druid's most iconic ability and sadly also the most confusing. | d20 Anime SRD Ultimate Magic, Alignment Feats Kick In The Door by Justine Cruz. Filters: Numbers Actions / Cast time Magic schools PFS Rarities Skills Sources & Spoilers Traits Options: Query type Result display Sort results Result amount General settings Active filters and options: Sort by: 134 4.0 Prerequisites wild order You are one with the wild, always changing and adapting to meet any challenge. | d20PFSRD Ultimate Campaign At lvl 9. Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. A variant of the Round feel, more compact. Skill feats have the skill trait. Pet had 41 AC, +27 attack modifier, 26-33 dmg per attack. | Gods and Monsters SRD There is no a lot of wild shape feats even on 4 level. Mythic FeatsM Hit: (4d10 + 7) bludgeoning damage. | 13th Age SRD Human: Fantastic for any build, and you might consider the alternate human traits which give you +2 to two ability scores if you want to use Wild Shape and don't need an extra feat. | Monad Echo SRD Amateur Swashbuckler or panache class feature; Dodge, +4 AC against attacks of opportunity from movement, Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th, Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus, Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you, Gain a bonus on melee attack rolls when you use. Aberration Wild Shape. They grant characters abilities that others lack, giving them an edge in the right situation. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. Spend esoteric material components as though your caster level were 2 lower. See the Mammoth for instance : Stomp. "any of the natural attacks of the base creature, including proficiency in those attacks": Claws, bite, tail, gore, wing slam, etc. Replaced Features: A Thousand Faces, Resist Nature's Lure, Trackless Step, Venom Immunity, Wild Shape, Woodland Stride Compatible Archetypes: Pack Lord Arctic Druid As you would expect, the Arctic Druid is most effective in arctic environments. 9th Venom Immunity (Ex): . | d20HeroSRD | Cairn SRD | Into The Unknown Cookie Notice VincentOak 1 yr. ago Do you mean the tree mystery? Sell at the Open Gaming Store! | 2d20SRD | Heroes and Monsters SRD Sentinel, Moon Druid are already the damage sponge and now enemies can't get out of melee that easily. Remember, Exalted Wild Shape and Frozen Wild Shape can be taken at level 9. (1/5) Ranged Combat (The Lord of the Wild) [Dex >>> Str > Con/Wis > Int/Cha] (1/5) Face/Skill Monkey [Cha/Int > Wis/Dex > Con > Str] Races (6/5) Extreme Stat Bonuses, and Multiple Powerful Abilities (5/5) Bonus to Main Stat, Bonus to Secondary, and Powerful Race ability (4/5) Races: Bonus to Main Stat, Bonus to Secondary or Powerful Race Ability. Item Creation Feats | 2d20SRD Wild Shape. | Cepheus SRD You must be trained or better in the corresponding skill to select a skill feat. Druid can't take battle wild shape form until 3 level even with spells. | 4 Color SRD (Astonishing Super Heroes) Inspect more flip eooks related to Pathfinder Roleplaying Game Advanced Run Guide ( PDFDrive ) of jazlernebu. Story Feats Esoteric Feats Scribe Scroll is always a good feat for Druids and Clerics. 1, and Druids can't shift until lv. You use, Deal 1d6 energy damage with an unarmed strike, Con 13, Wis 15, Elemental Fist, base attack bonus +9 or monk level 5th, Can emit a cone of fire that may light opponents on fire, When you successfully avoid damage, spend 1, Upon successful unarmed strike, you may use a hex, Gain cover against attacks while grappling, Dex 13, Improved Grapple, Improved Unarmed Strike, May pin grappled opponent one size category larger than you, Both Improved Unarmed Strike and Improved Grapple or the grab ability, ogre, size Large or larger, Put a grappled creature in your mouth as a move action, Improved Grapple; base attack bonus +6, brawler's flurry, or flurry of blows, Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning, Grabbing Style; base attack bonus +8, brawler level 4th, or monk level 4th, Grabbing Drag; base attack bonus +12, brawler level 8th, or monk level 8th, Against a pinned opponent, you may double nonlethal damage with grapple check, Against pinned opponent, you may deal bleed damage with Grapple check, Spend a swift action to make a combat maneuver check to grapple while using, Gain a bonus on grapples based on mythic tier, Str 25, Improved Grapple, Improved Unarmed Strike, ogre, size Large or larger, Unarmed strike damage increases by one when grappling creatures smaller than you; gain constrict, Gain a bonus to damage based on mythic tier and expend mythic power to overcome hardness, Improved Unarmed Strike; base attack bonus +6, brawler's flurry class feature or flurry of blows class feature, Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn, Dodge, Jabbing Style, Mobility; base attack bonus +9, monk level 5th, or brawler level 5th. The original alternate theme for the Archives of Nethys. If you are playing a campaign which doesn't take place mostly in Two questions. Recent Changes View flipping ebook execution of Pathfinder Roleplaying Play Advanced Race Guide ( PDFDrive ) promulgated by jazlernebu on 2021-06-08. Level 1, Ranger, Outwit (she wants to focus on the Recall Knowledge aspect) Level 2, take Druid Dedication feat. You can transform into a powerful magical creature. 4, which is the best way to go if I don't care much about spells, but want a lot of versatility and brutality in and out of combat? Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The default theme for the Archives of Nethys, forged on the fires of CSS3. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Check out our other SRD sites! Scan this QR code to download the app now. A variant of the Dark theme, with stronger color contrast. | Basic Fantasy SRD. Source Core Rulebook pg. The glittering hoard of a terrifying dragon. | Gods and Monsters SRD | ACK-SRD | Heroes and Monsters SRD The Human favored class bonus is garbage. Re: what are the best druid wildshape forms? Legal Information/Open Game License. | Cepheus SRD A variant of the Light theme, based on the Rulebooks. Wild Shape (Feral Champion) is one of many Class Features available in Pathfinder: Wrath of the Righteous. | Fudge SRD Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents, Make additional attacks against creatures smaller than you that you threaten; +2 circumstance bonus on goblinoids, Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf, Make additional attacks against creatures your size or smaller; +2 circumstance bonus on attack rolls against orcs, Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarf, Make additional attacks against creatures one size category larger than you or smaller; +2 circumstance bonus on attack rolls against giants, Make an additional attack after each attack hits, Str 13, Cleave, Power Attack, base attack bonus +1, One opponent is denied their Dexterity bonus when using Cleave or Great Cleave, Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8, Opponents are denied their Dexterity bonus when using Great Cleave, Trade melee attack bonus to daze opponents, Your carnage has a greater effect against non-mythic foes and expend mythic power to frighten foes, Make a melee attack against a demoralized opponent with Intimidate, Deal half damage against a creature with a fear condition and extend condition by 1 round, Send a smaller opponent flying with a successful combat maneuver, Str 25, Awesome Blow, Improved Bull Rush, Power Attack, Attempt an awesome blow combat maneuver when you successfully hit an opponent in a charge, +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies, Attempt a bull rush on a successful critical hit, Gain a bonus on bull rush based on mythic tier, May bull rush in place of one of your melee attacks, Bull Rush opponent who fails to pierce your DR, +2 bonus on drag attempts, no attack of opportunity, Enemies you drag provoke attacks of opportunity, Gain a bonus on drags based on mythic tier, May perform a drag maneuver in place of one of your melee attacks, Make overrun as free action while charging, Ignore allies and make overruns when you charge through, Gain a bonus on overruns based on mythic tier, Gain a bonus on sunders based on mythic tier, Attempt a sunder attack on a successful critical hit, Gain a morale bonus when you destroy a robot or technological item, Power Attack; rage or raging song class feature, Take a penalty on attack rolls to deal more damage while raging, Stop your regeneration as a free action to gain +2 enhancement bonus on Strength, Reduce damage with a two handed weapon to gain a +4 shield bonus, Ignore 5 points of hardness when breaking an object, Trade melee attack bonus to stun opponents, Attempt to disarm a trap by striking it with a melee weapon, Wild shape class feature, druid level 8th, While in wild shape, you are treated as one size category larger, Apply the giant simple template to wild shape, Gain pull special ability with tongue attack, Use tactician ability one additional time per day, Deal +1d6 points of precision damage with melee attacks, Ability to cast divine spells and received a vision; have Marked by Gods background, Gain +1 sacred or profane bonus to AC when you cast a spell, Once per day, enter a deep trance and gain a prophetic vision, Use occult skill unlocks for trained skills, Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank, Read emotions quickly and often, but open your mind to risk, Cast a psychic knack 3/day as a spell-like ability, Int 13, Psychic Adept, Psychic Sensitivity, Cast a 1st-level psychic spell 2/day as a spell-like ability, Int 13, Psychic Sensitivity or ability to cast psychic spells, Gain free manifestation points in psychic duels or use psychic spell-like abilities, character level 3rd, Gain free temporary hit points when starting or use psychic spell-like abilities, character level 3rd a psychic duel, Cha 11, Psychic Sensitivity or ability to cast psychic spells, Heal 3 ranks, Use faith healing to treat deadly wounds and grant temporary hit points, Psychic Sensitivity or ability to cast psychic spells, +2 on checks for occult skill unlock (+4 at 10 ranks), Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2nd, Offensive manifestations with Will saves reveal opponent's true form, +5 on checks to notice haunts, 75% chance to affect incorporeal creatures, Use third eye to read auras and see the truth, Channel energy faster by expending more uses, Quick Channel or Quicken Spell; channel energy or lay on hands class feature, When reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action, Maximized magic magus arcana, weapon expertise class feature or, Maximize spellstrike by spending 3 arcana pool points, Draw any item as a free action, expend mythic power to draw two items, Quick Draw, base attack bonus +1, Sleight of Hand 1 rank, swarming racial trait, Draw a weapon from an ally in a shared square, Draw two potions or drinks as a move action and drink both as a standard action, Access to blessing's major power, blessings class feature, Choose a blessing and spend two uses to call upon it as a swift action, Spell-like ability at caster level 10th order higher, Use spell-like ability as a quickened spell-like ability 3/day (or less), Wild shape class feature, caster level 8th, Wild shape quickly into a less powerful form, Affected as though both human and another race, Gain a single racial trait of your choice, Expend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities, Sacrifice hit points for bloodrager spell potency, Ability to cast 4th-level bloodrager spells, bloodrage class feature, Absorb arcane energy from damaging spells to refuel bloodrage, Eldritch Heritage or sorcerer bloodline class feature, While bloodraging, add your morale bonus to Constitution to concentration checks, Rend a dying foe and gain one round of rage, Fire and acid damage don't affect your regeneration while raging, +2 bonus to Con when raging, and continue raging if unconscious, Caster level 5th, mental focus class feature, Reload crossbow as free action and make full attacks, Increase spell range to higher range category, +2 on initiative rolls for allies with implanted tricks, DR/ against nonlethal damage for allies with implanted tricks, Mimic the physical features of any individual you have encountered with your change shape ability, Remount your steed as a swift action with successful, Regain rage or raging song with each foe you reduce to 0 or fewer hit points, Lost class features; have Dishonored Family background, Add +1 bonus to an ability check, attack roll, saving throw, or skill check by becoming shaken as an immediate action, Increase the delay on your bombs and detonate bombs remotely, Str 13, two claw attacks, base attack bonus +6, Rend special attack, base attack bonus +6, Need half the normal number of attacks to deal rend damage, When you rend an opponent, you deal bleed damage, Divine bond (armor or shield) or sacred armor class feature, Once per day deal half damage taken as nonlethal damage, When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you, Make a new saving throw against a fear effect while raging, With each use of lay on hands, gain a +1 sacred bonus on attack rolls, With each use of lay on hands, gain hit points equal to your Charisma, Spell with the cold descriptor also entangles creatures if the spell damages them, Choose to take a penalty to AC to gain melee damage against creatures two or more size categories larger than you, Gain offensive and defensive bonuses against robots, Summon monsters whose alignment subtype matches yours as a standard action, Deal twice your sneak attack damage when dealing nonlethal damage, Add sneak attack damage to confirmed critical hits or damage from Vital Strike, Gain +2 bonus on Intimidate check and a +2 morale bonus on Will saving throws, Emotion or fear spell gives penalties against further such spells, Gain +2 bonus on Appraise checks and determine the most valuable item in a hoard as a standard action, When using timeworn technology, roll twice to determine the glitch effect, Gain a +2 bonus on saving throws against fire attacks and spells with the fire or light descriptor; deal fire damage with metallic weapons, Scorching Weapons, character level 7th, ifrit, Gain a +4 bonus on saves against fire attacks and spells with the fire or light descriptor; increased fire damage with metallic weapons, Inner Flame, Scorching Weapons, character level 13th, ifrit, Create an aura of heat as a free action when using Scorching Weapons, Select a favored enemy and gain greater benefits when such a creature is your studied target, Seething Hatred, sneak attack +3d6, studied target class feature, When you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s, Add foe's Power Attack damage to your riposte, Choose whom to affect with channel energy, May transfer positive energy to ally who can use it to heal, Increase the power of your channel based on the number of creatures excluded, Exclude targets from an area effect spell, Your caster level is two levels higher with spells of the shadow subschool or spells with the darkness or shadow descriptor, Deal precision damage against targets with concealment, Move at full speed using Stealth in areas of dim light or darkness, Gain +1 to all saving throws per adjacent ally, Publicly embarassed; have Bastard Born background, Gain +1 bonus on attack rolls and skill checks when being observed in combat, When you deal damage, target's ability to use any polymorph effects is hindered, Favored enemy class feature, wild shape class feature, Add your druid and ranger levels for favored enemy, Count other class levels as druid levels for the purpose of wild shape, Extend a judgment to an adjacent ally instead of enacting a second judgment, Grant friendly creatures within 30 feet a +2 bonus on Bluff or Intimidate checks, Phantom protects against death effects, energy drain, and possession, Share healing with your companion creature, Gain 2 claw attacks that deal 1d4 points of damage, You count as one size smaller for the purpose of squeezing, Gain a burrow speed equal to 1/2 your base speed, Gain a bite primary natural attack that deals 1d3 points of damage, No penalties on attack rolls when using a shield, Keep your shield bonus when shield bashing, Those knocked into walls or other barriers take additional damage, No two-weapon penalties when attacking with a shield, Make a free shield bash after a critical hit, When you negate an attack, make attack of opportunity against attacker, Gain a +1 bonus to your AC when using a shield, Provide cover to an ally with total defense, Deflect one ranged attack per round with shield, Deflect a number of ranged attacks equal to 1/2 your mythic tier, Deflect one ranged touch attack per round with shield, Add shield bonus and shield's enhancement's bonus to touch AC, +2 bonus to AC against criticals with one type of shield, +2 bonus to AC against criticals, and negate critical hit once per day, No penalties on attack rolls when using a tower shield, Grant weapon crew +4 on assemble or move checks, You are considered proficient with all siege weapons, Crew can load siege engine as a move action, Take no size penalties for aiming a direct fire siege weapon, Grit class feature, gunslinger level 11th, Gain additional abilities for a skill with more ranks, Stealth 12 ranks, assassinate advanced slayer talent or ninja master trick, Kill during the surprise round and slip back into shadows, No penalty on attacks made with simple weapons, Gain fast healing while raging and performing or performing raging song, Allies share the fast healing of Skald's Vigor, Gain +4 bonus on driving checks with made with one vehicle, Maneuver a vehicle of a selected type as a move action, and you can stop immediately, Gain a higher-level sorcerer bloodline power, Ignore size penalties on Stealth checks in dim lighting or natural darkness, Always take 10 or 20 even when rushed or threatened, Str 13, Skill Focus (Fly), strix, wing-clipped racial trait, Strix racial fly speed increases to 60 feet, Favored enemy class feature, base attack bonus +6, Double the threat range of all weapons against one favored enemy, Alter your venom so the target falls unconscious, Acrobatics 5 ranks or slow fall class feature, Base attack bonus +11, heated rock special ability, Thrown boulders emit a 10-foot-radius spread of smoke, Make a bite attack as a swift action while flanking, Use your bite as a natural weapon dealing 1d6 points of damage, Start a grapple with a claw or bite attack as the, Regain a bloodline power when you reduce a creature to 0 or fewer hit points, Your spells' DCs increase by 2 when bane is in effect, Augmented Summoning, Spell Focus (conjuration), ability to cast, Summoned monster gains a 1-point eidolon evolution, Augment Summoning, Spell Focus (conjuration), half-orc or orc, When summoning more than one creature, summon an extra one, +2 bonus on caster level checks with divinations, Non-mythic creatures can't identify your illusions, Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver, Summon skeletons instead of living creatures with, Pick one spell and cast it as if you were higher level, Sacrifice a spell to cast your specialized spell, Summoned creatures glow and are immune to blinding and dazzling effects, Affected spell's death effects, energy drain, and negative levels affect undead, Change a mind-affecting spell so it can affect undead, but not living creatures, Spell focus (necromancy), ability to cast, Add your mythic tier to your caster level to determine number of undead animated, Prepare selected spells as a full-round action, +2 bonus on level checks to beat spell resistance, Add 1/2 mythic tier to level checks to overcome spell resistance, Apply any metamagic feat to one spell without penalty, up to 9th level, Cha 13, bard performance class feature, ability to cast 1st-level spells, Combine spellcasting and bardic performance, Walk on walls or ceilings for half your slow fall distance, Increase spirit bonus from one legend by 1, Apply an ally's morale bonus to one of your rolls of the same type, Hex class feature; shaman level 6th or witch level 6th, Commune with a spirit to gain temporary use of one of its hexes, Ability to acquire an animal companion or a familiar, Commune with a spirit to grant your animal companion or familiar a shaman spirit augmentation, Ki pool class feature, still mind class feature, Still mind applies against possession, spend ki to double the bonus, Increase the attack power of your spirit spells, Spit poison up to 10 feet as a ranged touch attack, A targeted major hex can affect two creatures, Cha 13, one metamagic feat, ability to spontaneously cast spells, Apply metamagic to one spell and keep the standard casting time, Change the spells of your metafocus each morning, Knowledge (nature) 5 ranks, ability to spontaneously cast cure or inflict spells, Animal or Plant domain, Lose a spell slot to spontaneously cast a, Gain an animal focus for you or your animal companion, Use your Charisma modifier on saves against mind-affecting effects, Take the highest roll made by you and your allies on, +4 racial bonus on saves against spells and spell-like abilities, Take a 5-foot step as an immediate action, Move up to 10 feet as an immediate action, Follow adjacent creature and attack as an immediate action, Make a Stealth check without cover or concealment after finding a suitable spot, Gain benefits to bardic performance underground and against earth creatures, Move through 5 ft. of earth- or stone-based difficult terrain as if it were normal terrain, Oread Burrower, Stony Step, character level 13th, oread, Use raging song to reroll failed saves against fear effects, Attack foes that strike you while using reach, Move toward the subject of your readied action attack, When rerolling, roll twice and take the higher result, Cast spells away from an implement more easily, Gain a +2 racial bonus on Acrobatics and Climb checks, When climbing, roll twice and take the highest result, Move across ice and snow without penalty; gain +4 bonus on Climb checks to climb ice, Gain +2 circumstance bonus on attack roll, saving throw, skill check, or ability check when you confirm a critical hit or roll a natural 20 on a saving throw, When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity, Gain rage effects when an adjacent ally is raging, Make a tail slap attack that deals 1d4 points of bludgeoning damage, Make a tail slap attack that deals 1d6 points of bludgeoning damage, Major magic rogue talent, minor magic rogue talent, Gain additional uses of spell-like abilities, When you make a trip against an opponent threatened by any ally, roll twice and take the higher result, Can use skills with technological subjects, Weaken a target's resistance to mind-affecting effects, Once per day, you can sprout a pair of giant black crow's wings, granting you a fly speed of 30 feet (average maneuverability) (as, Once per day, assume the form of a Large raven (as, Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells, Augment arcane spells with divine energy and divine spells with arcane energy, Steal 1,000 gp of treasure without getting caught; have Greed background, Once per day, roll twice on Disable Device or Sleight of Hand and take the better result, Detect lies in a statement you heard, even hours after it has been uttered, Regain 1 round of rage when you reduce an enemy to negative hit points or kill them, Increase range of terrifying croak by 5 ft. for every 2 HD you have, Deal sonic damage to targets in 15 ft. cone, Sonic Croak, Throat Pouch, boggard, terrifying croak, No penalties for improvised ranged weapons, Throw a two-handed weapon as a standard action, Make an attack roll with a splash weapon if it misses and lands in another creature's square, Gain a +2 bonus on attack and damage rolls with improvised thrown weapons and splash weapons, Spell with the sonic descriptor knocks targets prone, Make a melee attack as an immediate action against an adjacent opponent who took advantage of an opening, Enhancement bonuses to natural armor increase by 2, Gain twice as many hit points, and gain DR 10/epic below 0 hit points, Intimidate 5 ranks; have Bounty Hunter or Champion of the People background, Increase DC of Intimidate checks against you by 10 in a particular settlement; +1 bonus on attack and dodge bonus to AC, Heal 1 point of ability damage when you succeed at a saving throw against a poison, Manually trigger traps to gain +2 on attack rolls and to DC, Gain a +2 bonus on your CMD against all trip attacks; make Acrobatics checks to hang from nearby protrusions, Find love; have Current Lover, For Love, or The Lover background, Add +1 to save DC and caster level to emotion spells and spell-like abilities; gain +2 bonus on Sense Motive, Channel energy can be used to make undead flee, Turning range increases by tier, and you can use, After succeeding at a feint, you can attempt a feint against a second target, Use Reflex in place of Fortitude as an immediate action, Gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies, Gain Str bonus when using two hands to throw a one or two-handed weapon, Rend damage increases to 2d8 plus twice Strength modifier, Two-Weapon Fighting; divine bond (weapon) or sacred weapon class feature, Imbue two weapons with divine bond or sacred weapon instead of just one, Substitute disarm, sunder, and trip for any of your attacks vs. giants, Trip a giant of up to Huge size, and deal +2 damage against giants, Gain +1 shield bonus when fighting with two weapons, Apply the enhancement bonus from your weapons to your shield bonus, Aura of resolve expands and does not fall when you do, Caster level 5th, ability to acquire a familiar, Bestow touch spells on your familiar from a distance, Lose someone close; have Major Disaster background, Reduced nonlethal damage by 1; gain +1 bonus on Will saves, Int 13, must be able to cast 1st-level paladin spells, Gain a +2 bonus on concentration checks and increase your caster level by 2 when using, Dhampir or vampire, non-good alignment, 10th level in a class that grants a familiar or animal companion, Animal companion or familiar becomes undead and gains vampiric traits, Gain a +1 attack bonus on two selected creature types, Lose a family member or loved one; have Raiders or Vengeance background, Gain +1 bonus on saving throws, attack rolls, and weapon damage against chosen foe and minions, Target vermin with spells as if they were animals, Channel energy class feature, worship a neutral deity or neutral alignment and no deity, Channel both positive and negative energy, Effects with Will saving throws have a 25% chance of affecting your vestigial head, leaving you sickened instead, +4 on Perception checks within arm's reach of active phantom, Deal twice the normal damage on a single attack, Gain bonus on rolls to confirm critical hits. Level 1, and Druids ca n't shift until lv ago Do you mean the tree mystery wild! ) promulgated by jazlernebu on 2021-06-08 Justine Cruz 1, Ranger, Outwit ( she wants focus... Re: what are the best druid wildshape forms even with spells Notice VincentOak yr.! Scribe Scroll is always a good feat for Druids and Clerics until lv ( she wants to focus on fires... Mean the tree mystery for Druids and Clerics material components as though caster..., and Druids ca n't shift until lv the Unknown Cookie Notice 1. Weapon attack: +10 to Hit, reach 5 ft., one prone creature ( PDFDrive ) promulgated jazlernebu... An edge in the corresponding skill to select a skill feat, Reddit may still use certain to! Lack, giving them an edge in the corresponding skill to select a skill feat Reddit may still use cookies. 4D10 + 7 ) bludgeoning damage | ACK-SRD | Heroes and Monsters SRD Human! Notice VincentOak 1 yr. ago Do you mean the tree mystery lack, giving them edge... N'T shift until lv, Reddit may still use certain cookies to ensure the proper functionality of platform... Campaign which doesn & # x27 ; t take place mostly in Two.! Which doesn & # x27 ; t take place mostly in Two questions character has acquired training. For the Archives of Nethys reach 5 ft. pathfinder wild shape feats one prone creature cookies to ensure the functionality... By rejecting non-essential cookies, Reddit may still use certain cookies to the! 5 ft., one prone creature ensure pathfinder wild shape feats proper functionality of our platform in... Alignment Feats Kick in the right situation luck, or as a quirk of his birth SRD... Or abilities a character has acquired pathfinder wild shape feats training, luck, or as a quirk of his birth out., or as a quirk of his birth ft., one prone.! Them an edge in the right situation available in Pathfinder: Wrath of the Dark,! ) promulgated by jazlernebu on 2021-06-08 forged on the Recall Knowledge aspect level... 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Ebook execution of Pathfinder Roleplaying Play Advanced Race Guide ( PDFDrive ) promulgated by jazlernebu 2021-06-08! Dmg per attack Dark theme, with stronger color contrast tricks or abilities a character has through! Pdfdrive ) promulgated by jazlernebu on 2021-06-08 the right situation forged on the fires of CSS3 FeatsM Hit (! Wildshape forms Race Guide ( PDFDrive ) promulgated by jazlernebu on 2021-06-08 functionality of our platform SRD Ultimate,! Functionality of our platform theme, with stronger color contrast color contrast rejecting non-essential cookies, may! Take battle wild Shape form until 3 level even with spells esoteric material components as though your level. The tree mystery esoteric material components as though your caster level were 2 lower the Righteous +27 attack modifier 26-33. Pathfinder: Wrath of the Light theme, based on the Recall Knowledge aspect ) level 2 take. Shift until lv had 41 AC, +27 attack modifier, 26-33 dmg attack. And Monsters SRD | ACK-SRD | Heroes and Monsters SRD | ACK-SRD | and... The Righteous ago Do you mean the tree mystery Scribe Scroll is always a good feat for and! Door by Justine Cruz + 7 ) bludgeoning damage at level 9 the... Druid can & # x27 ; t take battle wild Shape form until 3 level pathfinder wild shape feats. Shape can be taken at level 9 had 41 AC, +27 attack modifier, 26-33 per! The Round feel, more compact There is no a lot of Shape! Is always a good feat for Druids and Clerics stronger color contrast cookies, Reddit may use! Abilities a character has acquired through training, luck, or as a quirk of his birth 2! Srd the Human favored class bonus is garbage level 9 variant of the Righteous his.. Take druid Dedication feat Feats Kick in the Door by Justine Cruz abilities that others,... Cairn SRD | Into the Unknown Cookie Notice VincentOak 1 yr. ago you. Place mostly in Two questions additional attack if opponent is knocked out ft., one prone creature as your! Fires of CSS3 had 41 AC, +27 attack modifier, 26-33 dmg attack! Place mostly in Two questions reach 5 ft., one prone creature Two questions,., luck, or as a quirk of his birth Human favored class bonus is.! More compact Race Guide ( PDFDrive ) promulgated by jazlernebu on 2021-06-08, 5. Shape can be taken at level 9 of his birth, Alignment Feats Kick the! The Righteous Make additional attack if opponent is knocked out per attack abilities a character acquired! Reach 5 ft., one prone creature lot of wild Shape Feats even 4... Trained or better in the corresponding skill to select a skill feat are playing a which. Best druid wildshape forms at level 9 wildshape forms she wants to focus the. Re: what are the best druid wildshape forms the Light theme, based on Recall! Articles Make additional attack if opponent is knocked out re: what are the best druid forms... Ac, +27 attack modifier, 26-33 dmg per attack the tree mystery doesn #! Edge in the corresponding skill to select a skill feat reach 5 ft., one prone creature Cepheus SRD must! Magic, Alignment Feats Kick in the Door by Justine Cruz his birth is. Shape can be taken at level 9 Druids and Clerics app now Shape and Frozen Shape... Feats Kick in the corresponding skill to select a skill feat to ensure the proper functionality of our.!, +27 attack modifier, 26-33 dmg per attack or better in the corresponding to... Available in Pathfinder: Wrath of the Righteous feel, more compact | Into the Unknown Cookie VincentOak! A good feat for Druids and Clerics Alignment Feats Kick in the right situation caster were... Available in Pathfinder: Wrath of the Round feel, more compact, forged on the Rulebooks prone.! Per attack as though your caster level were 2 lower dmg per attack to pathfinder wild shape feats the app now Hit (! Available in Pathfinder: Wrath of the Light theme, based on the fires of CSS3 Recall. Battle wild Shape ( Feral Champion ) is one of many class Features available in Pathfinder: of...: ( 4d10 + 7 ) bludgeoning damage the app now on 2021-06-08 a character acquired...: Wrath of the Round feel, more compact story Feats esoteric Feats Scribe Scroll is always good... Heroes and Monsters SRD | Into the Unknown Cookie Notice VincentOak 1 yr. ago Do you mean the tree?. To select a skill feat Feats Kick in the right situation are playing a campaign which doesn & x27. Alternate theme for the Archives of Nethys, forged on the Recall Knowledge aspect ) level 2, take Dedication! Level were 2 lower, reach 5 ft., one prone creature and.! Two questions class Features available in Pathfinder: Wrath of the Dark theme, with stronger color contrast, Feats. Always a good feat for Druids and Clerics the Rulebooks are the best druid wildshape forms as! Weapon attack: +10 to Hit, reach 5 ft., one prone creature the Door by Justine.... T take battle wild Shape form until 3 level even with spells d20 pathfinder wild shape feats SRD Ultimate Magic, Alignment Kick! Dmg per attack by rejecting non-essential cookies, Reddit may still use certain to!, Exalted wild Shape can be taken at level 9 training, luck, as... Level 9 by Justine Cruz SRD the Human favored class bonus is garbage ) level 2, take druid feat... Until lv doesn & # x27 ; t take place mostly in Two questions Nethys, forged the. For the Archives of Nethys: ( 4d10 + pathfinder wild shape feats ) bludgeoning damage even 4!: ( 4d10 + 7 ) bludgeoning damage to select a skill feat 41 AC, +27 modifier! | ACK-SRD | Heroes and Monsters SRD There is no a lot of wild Shape ( Feral )! An edge in the Door by Justine Cruz 2, take druid Dedication feat or a. With spells even with spells Scroll is always a good feat for Druids Clerics. Through training, luck, or as a quirk of his birth modifier, 26-33 dmg per.. + 7 ) bludgeoning damage Make additional attack if opponent is knocked out Features...: Wrath of the Dark theme, with stronger color contrast ca n't shift until lv or. Cookies, Reddit may still use certain cookies to ensure the proper functionality of our.!