Kill everyone, then search the chests in the northeast corner. If your character is a paladin, the rubble will fall away, revealing a passage. When you reach the other side, the trap will cease firing. Note that in addition to buying wine from Musharak, you can intimidate the minister of Ao into giving you a bottle. The maximum level for the shadowdancer prestige class is 10, but after level four no new abilities are granted. She knows very little about the kobold attacks, but if you've spoken with any of the stray dogs you can ask her about her treasure. To kill Tymofarrar, she will give you the phylactery of ice, which will turn you into a frost giant for a short period of time. Quest: Jasmeena's Offer Jasmeena is the bedine druid who runs the winery for the Ao temple. If you have a shadow gem in your inventory, you can use the shadow portals when they appear. They won't tell you much about the attack, but they will inform you that the herbalist's dog buried a treasure somewhere in the vicinity. When the room is clear, examine the tomes on the pedestals in the center of the room--one is blank. After he admits to having defiled the corpse, his followers will become disgusted and leave. This will likely be your main weapon until you recover your equipment (depending on choice of weapon you may find better weapons along the way, though). Hail of Arrows: By using this skill, the arcane archer is able to shoot an arrow at every target within range, up to the number of enemies equal to the character's arcane-archer level. Quest: Ao Wine for Sale There is one thing Musharak does not have for sale: Ao wine. Now the primary quest starts in earnest. Statistics Race: construct Alignment: true neutral Armor class: 24 Hit points: 82 Attack bonus: +16/+11/+6 Damage: 1 d8 +6 bludgeoning damage ( creature weapon) Magical Pool C. Elemental Pedestal D. Water Elemental E. Fire Elemental F. Earth Elemental G. Air Elemental. If you speak to Telnix first, and agree to ignore the others, he will give you a cloak of Ao, which provides +1 for constitution, +2 for AC, and +1 for saving throws against mind-affecting spells. To Hilltop East. Find that pillar and press the button. There are four of these, and the switches that open them are located in the caverns in the corners. If you're having trouble, try to isolate the monsters and attack them one by one in the hallway. Note that if you already spoke with J'Nah and agreed to kill Tymofarrar, he will try to make a counterproposal. Each is level eight, and at least one of them will prove incredibly challenging depending on what class you are playing. Inside you'll find a good stash of magic items, including a periapt of wisdom +2, a cloak of protection +1, and a scythe +2. A. Nimaldor's Tomb B. Spider-Infested Tomb C. The Elven Warrior's Spirit D. Kobold Archer Ambush E. Kobold Hideout F. Secret Door G. Trap Mechanism. Prerequisites: Race: Elf or Half-Elf Base Attack Bonus: +6 Feats: Weapon Focus Longbow or Weapon Focus Shortbow; Point-Blank Shot Other Prerequisites: Character must have the ability to cast first-level arcane spells. The shadow lich is a third-level undead/14th-level wizard. Druids and rangers can speak with Farghan's dog, Bethsheva. So here's a very, very basic tutorial regarding some of the terms used in this guide. There are a few ways to save Becka, though. When you can safely continue, head up the stairs. Once you've cleaned out the orc caves, head into the kobold cave. If you kill it and take the horns to Ferran, your alignment will shift even more dramatically to good. With the pen and the inkwell in hand, you can now write a story in the empty book. As soon as Heurodis sees you, she will approach and begin talking. Speak to her. To Asabi Camp B. First, you can persuade Rumgut that Becka will never get any bigger. If Tymofarrar did not swear an oath, you will need to persuade him to not kill you after J'Nah is dead. Drogan hopes that Garrick will be able to identify the strange artifact found inside the tower statue. Paladins, druids, and good clerics will be attacked on sight. A. Similarly, you might be confused by the constant use of the abbreviation "DC," primarily in terms of traps and locks. Whenever you approach a shield guardian, notice that it will advertise the shop where it was built--located on Northwest Vizer Street. Standing atop the structure is the hooded figure. The shadow servant is also a merchant with some powerful magic items for sale. It isn't much of a catacomb--in fact, it's more of a "room." With the artifacts in hand, return to Drogan's farm. If you google "nwn tynan" the first page listed is this: Wizard Spells Spreadsheet: 52kb: Download (Ext.) If you allow them to actually leave with Mara, they will kill her once they leave the tavern. Choose "one month" as the frequency of Arzig's visits to the master, then ask Klumph if there is anything he wants. Prerequisites: Alignment: Evil Skills: Hide (5 ranks) Feats: Cleave. Uncanny Dodge: Granted at the second level, the uncanny dodge ability insures the assassin retains his or her dexterity bonus to his or her armor class, basically assuring that the character can not be caught flat-footed by hidden assailants. If you haven't retrieved Mystra's hand from your footlocker, do it now. When the pillar puzzle is solved, the portal will open. The answer is "20." In the center of this room are two acid traps, each with a DC of 36. Inside the crypt, you'll find the spirit of Nimaldor, who will agree to help you rid the crypt of kobolds if you perform a favor for him. Although the skeleton blackguard you are about to face is only seventh level, he is incredibly tough. Consult the maps below for the transportation locations from the tower to the plane of shadow. As you make your way through the ruins, you will pass numerous statues. While the protective circle is active, the dead wind cannot be harmed. The kobold hiding behind the broken table directly opposite the stairs has the cards. General strategies for successful adventuring. DC stands for "difficulty class." The switches on either side of the hall will slow the rate at which the fireballs shoot, but if you flip the switches too many times, the rate will return to its fastest setting. There's one more thing to do before leaving the farm. This last demand won't be enforced. Looting the graves in the crypt will cause you to be attacked by the undead and will shift your alignment to evil. 2 - CHAIN This room has a pull chain that you should definitely use, as it rewards you with a belt. Next, choose "Klumph, have some respect for your chief." The first list contains all basic items that appear in SoU as well as in many other NWN modules, and the second list contains SoU's chapter-based custom or plot items. A. At level eight, it increases to a 15-percent concealment bonus, +3 to AC, and 10/+2 damage reduction. As you approach it, your journal will update and you will receive some experience for your discovery. One connected. There is a new option: "Rewrite the ending." The module is developed for a full single-player experience of the Western Heartlands, including character development, non-linearity, good/evil plot courses, lycanthropy for players (werewolf and wererat), large quests and areas to explore, multiple endings, exciting conflicts, new spells, original song and an . You can find shadovar armor (+1 AC bonus, +1 AC vs. good) in the armor rack in the north and southeast passageway. Kill everything, and then head down the hole into the hive. Improved Invisibility: At the ninth level, the assassin can cast improved invisibility once per day. Make your way to the lever in the center of the room and use it. Whichever route you take, be sure to rest up and memorize your best spells before heading into the next room. The first floor of the tomb is one huge room, filled with dread sarcophagi. You will be one stone short--simply stand on the last plate to open the sarcophagus. It can be prohibitively expensive if it isn't one of your class skills, though, so as an alternate you can boost your charisma with potions of eagle's splendor for those times when a silver tongue is more important than a bloody blade. Then head down into the underground ruins. Otherwise, you will have to buy the kobold's freedom. There a few side quests here, though, so start by visiting the halfling caravan near the gates to Hilltop West. Head for the exit, which will automatically return you to the oasis. Now head upstairs. A hill giant has abducted Nathan Hurst's daughter. With every other level gained, the arcane archer receives a +1 bonus, beginning at first level, with a maximum of +5. Clearing up in Helms hold at the end of chapter one, the Guardian of Helm gives me 3 choices. With Karsus and William, defeating the wise wind is not very difficult. You will need to carefully choose your path as you make your way through the hallways. Create Undead: At the third level, the blackguard can summon a ghast. While not quite as big as Neverwinter Nights, Shadows of Undrentide is still a huge mass of land covered with quests and critters. Flip the switches until the fireballs are moving as slowly as possible, then move to the glowing area in the center of the hall. For Neverwinter Nights: Shadows of Undrentide on the PC, Guide and Walkthrough by Orest. I can't for the life of me do enough damage. The butler has the key to the sarcophagus, but you can freely enter the tomb and take the ring, so long as you close the door and he doesn't see you. If J'Nah reveals her origins, she will immediately attack you. His CR was "impossible", but I was able to beat him easily with a level 8 paladin. You can also threaten to kill the mayor if she does not comply, and then actually kill the mayor if your intimidation doesn't work. As you approach the altar, Kel-Garas will appear. Harper scouts get significant bonuses to saving throws and spells that increase certain statistics. Return to the foothills and then make your way north to the Nether Mountains. This task looks to be pretty tough however, as it took no damage from spells. This begins the Spider Infestation quest. Petition for judicial review will put new first minister Humza Yousaf on collision course with Westminster. . Tronmech Member Posts: 7. Ron Dulin Received From: Automatic Location: Undrentide, North Fragment Experience: 5,000 Status: Required. Riisi's first riddle is: "How many nines you use to count to one hundred?" Once you've answered the riddles correctly, Riisi will give you some focus crystals. Import the erf, overwriting all when prompted. You will need a quartz crystal and any two of the following: a phenalope, an aventurine, a fluorspar, or an amethyst. Save module as SoU-Chapter 1. When you return to him later, he will offer you the calian belt for 40,000 gold, but you can talk him down to 35,000. These may be different within the game itself. When it's gone, not only will Undrentide begin plunging toward Earth, but Heurodis will also be vulnerable. Proceed to "On the Nature of Hell," and choose "Rewrite the central argument. Stock up on any items you need before proceeding (you will have to keep the tower statue, but you can sell the other three artifacts if you want--you will lose them at the chapter's end). Quest: Fled Into the Crypt The southernmost doorway in the eastern hallway leads to the kobolds' hideout. Talk to any of the slaves--you will learn they were captured from Blumberg. The first favored enemy is selected at the first level, and the second is selected at the fourth level. Once the door is open, proceed into the kobold common area. or does it depend on the character you play? There is a shield guardian in south-west room and spell orb in north-east . The kobold prisoners will assist you, should you decide to attack the gnolls. I would, however, not bother with Palemaster for the Expansions. Examining the statue will reveal two large rubies for eyes. Choose this, and you will return to the wood. If you watch your tongue, you can enlist the aid of the gnolls to help you fight J'Nah. Neverwinter Nights $4.99 at Fanatical GameSpot may get a commission from retail offers. There's a chest with a tower shield +1 and some various other loot, but other than that, the place is deserted. Neverwinter Nights: Shadows of Undrentide uses simulated dice. He has auras of menace, doom, and prayer all ready to go, which will lower your attack skills and heighten those of the skeleton warriors that guard him. Most of the items littered about are just that, but there is some good treasure to be found. This guide assumes some basic knowledge of the Dungeons & Dragons 3rd Edition rules. Found in sarcaphogus after solving rune stone puzzle (1 of 4 possible), Flame Lash (1x/day), Gust of Wind (1x/day), special power, all base classes but monk and fighter, +1 attack, massive criticals (3 damage), Ranger only, +1 constitution, +2 AC bonus, +1 saving throws vs. mind-affecting spells, Given by Telnix if he thinks your are Ao incarnate, Haste (5x/day), damage reduction +1 (soak 5 damage), Available from Musharak if you ask him to "scrounge" for you, +1 cold damage, damage resistance: cold 5/-, +1 Appraise, +1 Craft Trap, +1 Disable Trap, +1 Hide, +1 Lore, +1 Move Silently, +1 Open Lock, +1 Pick Pocket, +1 Search, +1 Set Trap, +1 Use Magic Device, Located on bones in northwest corner of lower level, Teleports user to Drogan's Farm (if they have a focus crystal), Found in the pile of wood behind The Smith. Dorna is a good choice for almost anyone--she has healing skills and is a good rogue. Search the wiki about Tynan. to the West section, one to the East section, one to the Abishi camp. It can be difficult alone--it's a 21st-level cleric, and it will heal itself and teleport away as you fight it. Elves and characters with decent search skills have a chance of finding a secret door that bypasses the whole area, instead giving you a handful of weak skeletons to fight. If you win the contest, Rumgut will fall asleep--allowing you to grab the key to Becka's cage (and also his gloves of +3 concentration). Piper is standing near the hall, speaking to a large group of followers. When the tomb is cleared, open the coffin and get your reward: a sash of shimmering (+12 spell resistance). Kel-Garas will make you a counteroffer. It's easier just to take the damage and guzzle potions as you make your way around the circle. The eastern section of Hilltop is a huge swath of land occupied by exactly two houses--and one of them is abandoned. They will offer you gifts, no matter how you treat them. Now, go to the empty tome and choose "Write a story to catch the wise wind." The slaves will also mention another who was captured and taken somewhere else--Glendir. As you enter this area, you will be attacked by basilisks. As a reward, he will tell you how to operate the strange machine in the next room and explain that the machine will provide you with a power stone when used correctly. At the beginning of the interlude, the caravan is attacked by stingers. Abilities: Hit Dice: d8 Proficiencies: All Simple and Martial Weapons, Light and Medium Armor, Shields Skill Points: 4 (Plus Intelligence Modifier Bonus). Kill them, and then pick up the large rune stones around the border of the room. At the first level, it does 1d6 extra damage, and with every other level another d6 of damage is added. Shadows of Undrentide (SoU) is the first of the official expansion packs. Your character must also be evil, for obvious reasons. Return to Nimaldor and he will tell you about a secret door and a poison trap that will kill the kobolds. 3 - SHIELD GUARDIAN There's a shield guardian in this room that will attack if you loot the dead skeleton on the floor. A happy ending for William's story will make catching the wise wind much easier. In the small village of Hilltop located in the Silver Marches, the apprentice of the dwarven wizard Drogan studies alongside his fellow apprentices Xanos Messarmos, Dorna Trapspringer, and . The maximum level for the harper scout prestige class is five. Note that this area is accessible from the queen's chamber of the formian hive. You can buy items from him, as well as sell him some exotic items. He will tell you that if you can get him freed from his servitude, he will give you the statue. Kill the kobolds, grab the cards, and return to Katriana. If you sit on a throne that corresponds to your alignment, you will be healed and have enhancement spells cast on you. You can persuade her to let Szaren stay (there are two choices for this, with "The town will be better defended" being the easier persuasion check), or charm her. Return the baby to Adam or, if Adam is dead, take it outside to Nora. The ruins are a dangerous place. Take the potion while fighting an element, and have it chase you into a hallway that is not currently safe. But, again, you must watch your responses or the whole room will attack you. The walls vanish and reappear, and you just need to find your way around in spite of the ever-shifting passageways. This ability can be used three times per day, and it lasts for five rounds. Prerequisites: Skills: Move Silently (8 ranks), Hide (10 ranks), Tumble (5 ranks) Feats: Dodge, Mobility. This is incredibly handy, often allowing you to make your henchman just as powerful as yourself, rather than just a secondary support unit. 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