Thisbuildissimple,andreliesonoptionsfromtheSRDandtheBasicRuleswhereverpossible. elixirs. Bugbear 2 The reach on your weapons can benefit Battle Smiths and Guardian Armorers, and the Stealth proficiency is great for all subclasses. 2nd-level slot, but thats probably fine. D&D 5e Artificer multiclassing image is Warforged Artificer by captdiablo used under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License. Artificer is a playable class in D&D 5e that focuses on making & using magic items The idea of the Artificer in D&D 5e revolves around the creation and usage of magical items. If you want to play a weapon using Artificer this is your best choice, and if the Steel Defender is your most powerful option for playing a beast master-style character compared to the Homunculus Servant. This ability is a worthwhile use of some of your 1st level spell slots, with the effects being able to give useful boons to allies without the normal hiccup of concentration. The stand-out feature here is Fury of the Small which provides the Artificer with some needed burst damage. If you happen to start with INT 20, then it is superior to firebolt and should be taken definately into consideration. Think about what kind of Artificer you are and then aim to get abilities that will support or reinforce your chosen role, this can mean grabbing more healing abilities if you like to heal your allies, or additional sources of damage if you want to put down monsters as quickly as possible. Note: More so than the Eberron feats, the following feats are designed explicitly for the high magic Strixhaven setting and this is reflected in the balance of the feats. Piercer 2 This is a decent, if not flashy, damage boost but whilst solid, the +1 relies on having an odd Dex and the feat only really benefits certain Battle Smiths. Dexterity saves will be more common and typically damage you, whilst Wisdom saving throws will become more common in later levels and can impose a variety of nasty conditions. Polearm Master 1 Only applicable to Battle Smiths, the bonus action attack clashes with your Steel Defenders attack and smite spells, making this a poor choice unless youre trying to get the most out of Great Weapon Masters +10 damage. a focus when casting spells. Plan ahead where you want to take your dip, the Artificer class doesnt have many/any clear break-off points to start taking levels in another class. Thanks to the core rules for spell components, this means that you can Moderately Armored 1 Take a look down at what youre wearing, because its probably the medium armor youre already proficient in. While their baseline effectiveness is low if you incorporate your tools into your downtime or use them for creative solutions they can be very strong assets to your Artificers arsenal. Resilient 2 This best choice for this is either Dexterity or Wisdom, depending on what you have an odd score in. Mage Slayer 1 Most Artificers wont be making melee weapon attacks, and this is only advisable in general for campaigns that heavily feature spellcasters as recurring villains. like a weird wizard than like an actual artificer. Athlete 1 Whilst you could bump an odd Dex score with this, the benefits are so small that it isnt worth spending an ASI, or even a free feat, on. Artificers are complicated, versatile, and walk the line between underpowered and downright broken. Steel Defender 5 This construct ally provides a significant damage increase and protects the party through both its Deflect Attack ability and being an additional bag of hit points for monsters to target. Swiftstride Shifter 2 Much the same as the others, the stats arent great and theres some appeal from shifting but nothing great or specifically good for an Artificer. The scaling that comes along with this feature is a combination of more infusions and access to more powerful infusions at higher levels, with some individual infusions getting more powerful at later levels. We will review each infusion option later in the guide. Artificer Infusions: Only one infusion is opened up at 14th level, and its quite a good one. Rock Gnome. Orc 1 Bad stats and no features that really support your core class abilities, on the contrary, the bonus action of Aggressive has a good chance to class with them. Poisoner 2 Using poison is a niche playstyle and this is a class that has a good chance of not using weapons at all. Its also very important to note that the Artificer must always use This subclass could benefit significantly from the Elemental Adept feat, as a significant amount of its arsenal is fire damage. 2nd-level spell, but you can cast it up to 10 times per day at 20 The formula Bolstering Rally uses is rather generous with two different points of scaling to keep it relevant as you increase in levels. Both the number of uses and the bonus given being tied to Intelligence gives this ability built-in scaling to make it always relevant with no specific investment needed. Hey Nathan! We only talk about the spells we think are worth mentioning, namely the best, the worst, and the interesting ones. This gives you quite a bit of freedom with your 5 ASIs, but as most of them come in levels that arent often played, if you want to take a feat earlier on its recommended to be a variant human or at least get your Int to 18 first. The Protective Wings part of the feat is excellent for tanks and Artificers in general, allowing you to protect allies or increase your already high AC. you up to 19 AC, giving you nearly as much AC as a fighter in full Magic item Master: One more attuned significantly changing the fantasy, medieval feel of a typical Dungeons and The artificer is not new to D&D, but it is the newest class available in the 5th Edition. This is most appealing to tank Artificer builds. Fuels your spells Divinely Favored [4th level] 3 With your spell slots at a premium the free casting of a spell and an additional cantrip are always welcome. Hexblood 5 A surprisingly compelling option for an Artificer, the stats will be great by default, Hex Magic provides you two useful spells that benefit all Artificer subclasses and the Eerie Token has a potent application for you. Observant 4 The primary benefit here is rounding our your Intelligence score, but having an exceedingly high passive Perception and Investigation score can help immensely in some games, whilst frustrating your DM just a tiny bit. Infuse Item 5 The defining feature of the class, being able to create magic items for yourself, or your party if youre feeling generous, is a fantastic ability that allows you to plan character builds without relying on the DMs benevolence. Artificers class features, this is a very simple build. The Complete Artificer 5E Handbook | Artificer 5E Guide February 25, 2023 Travis Scoundrel 0 In a game dominated by swords and spellslingers, it only makes sense that the steampunk setting has a class that mixes magic and technology. free elixirs are still not reliably useful. The spells, however, are absolutely terrible with the exception of Produce Flame, as Burning Hands ages terribly, and Flame Blade is just terrible in general. Infernal Constitution [Tiefling] 4 Rounding out your Con whilst grabbing two more resistances is great and provides you coverage against poison that Absorb Elements couldnt help you with. Spellcasting 5 The Artificer gains spellcasting at 1st level, but they are unique in that they are neither a full caster nor a half caster, they are more accurately described as a three-quarter caster. Spellcasting Feats Breakdown. The only downside here is needing to have Alchemical Supplies in hand, which just means that you cant benefit from your own Enhanced Arcane Focus infusion. If you go far enough for a subclass at third level, then Path of the Totem Warrior choosing the bear for resistance to all damage but psychic when raging, and the Path of the Beast for the reaction bonus to your AC that the tail provides are recommended. inexpensive material component. abilities day-to-day to suit the challenges you expect to face. Thieves Tools means that Tool Expertise has at least one important use case Skilled 4 This synergizes very well with your Tool Expertise feature, so you can go full Artificer. Gift of the Gem Dragon 5 Offensive reactions are in short supply for the Artificer as a whole and as far as they go, this one is great as it provides not only damage but pushes the monster away from you so you have a chance at escaping. Crossbow Expert 2 This is only really good for a Battle Smith, and to get the most out of it they would have to not attack with their Steel Defender. Artificers have the following proficiencies in DnD 5e: Armor: Light armor, medium armor, shields Weapons: Simple weapons Tools: Thieves' tools, tinker's tools, one type of artisan's tools of your choice Saving Throws: Constitution, Intelligence Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. You also notably dont need to provide components, so you can use spells Easily one of the most impressive options in terms of value is the Gloom Stalker, giving you a medley of benefits from a more powerful additional attack every first round of combat, to being invisible in the dark to those needing darkvision to see you. The Artificer is massively dependent on Intelligence, so +1 higher attack bonus. option is a dagger. Hadozee 4 The flexible stats are great, the Glide erases any worries of falling damage, and the damage reduction increases your durability and makes it easier to maintain concentration on your spells. The answer to your Iron Man fantasies, this Artificer focuses on enhancing heavy armor to allow the Artificer to take on a more tank-like or skirmishing role. I have upped its grading because of the Steel Defender/Battle Ready combo , I casted continual flame in a ring with a hole and a cover, meaning i can enable/disable a torch that doesnt need an hand every time i want. Ifyouneedafunctionalbuildwithnothingfancyorcomplicated,thisisagreatplacetostart. I would rate it better than an Armorer. A faster dwarf, its worth noting that this version of the Duergar doesnt have the ability to ignore the Strength requirements of heavy armor in exchange for its 30ft movement speed. absoltuely punishing for players who dont like to spend hours agonizing over item. If your game does not allow item crafting or does not use magic items, class list). Firebolt (avg. The Artillerist Artificer is all about pulling out a cannon to fire broadsides at your foes on the battlefield. Aberrant Dragonmark [non-dragonmarked race] 2 This could be interesting, but the potential to randomly harm an ally isnt in theme with the Artificers inherent support nature. And if he stays alive he can heal you especially if he is a life cleric. DnD 5e - The Artificer Handbook RPGBOT April 20, 2021 Last Updated: June 13, 2022 Introduction This guide is for the latest version of the Artificer class. For the subclasses that will be wading into combat, they will quickly find their d8 hit dice can let them down. , they will quickly find their d8 hit dice can let them down not allow item crafting does. Wisdom, depending on what you have an odd score in on your weapons can Battle! 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